# 02 Feb 2010

Before you can compile Evidyon from source, you'll need the following things...

# 01 Feb 2010

Load up Default_Male_.ugh into Fragmotion. To create a human, use the Merge command (File -> Merge) and select Default_Male_HumanHead.ugh then hit “Open”. Leave the settings as they are by default and hit “Ok”. When merging files, I always do this unless otherwise specified...

# 01 Feb 2010

This is a project I wrote a long time ago (2007-ish) in the learning process of developing Evidyon. This project’s only prior release was … anticlimactic … but now that Evidyon has been released, maybe you all would be interested in something a bit easier to sink your teeth into.

Features include:

• Fully-functional client
• Fully-functional server (yes, it works over the internet)
• Support for up to 16 players simultaneously (although this is only limited by a #define statement)
• OPTIMIZED, ANIMATED .X MESHES!
• DirectInput keyboard and mouse recognition
• Camera control
• Only ~3500 lines of code
• Simple, funtion-oriented design
• Precompiled demos in the /Bin/ directory