Preliminary animation video

For the development of PV's 3D art

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Preliminary animation video

Postby thadiusofx3 » Wed Jul 11, 2007 11:47 pm

of my man I made with just his legs walking
(made in about 10 minutes, which is why his legs are just moving)

http://poorserver.no-ip.org/projectvolu ... anwalk.avi

next stage is to make his arms move, and his body twist, this is just a preview for myself to make sure I could do it lol
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Postby Karl G. » Thu Jul 12, 2007 5:25 am

Looks like a good start! Will this be exported in .X, or some other way?
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Postby thadiusofx3 » Thu Jul 12, 2007 11:18 am

That's a good question. How are animations handled in .x?
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Postby Karl G. » Thu Jul 12, 2007 2:17 pm

Badly. They can be keyframed, but it's going to be a dog to use them because the DXSDK code is slow and I haven't bothered rewriting it. I will, later, but for now it takes up a bunch of memory.
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Postby thadiusofx3 » Thu Jul 12, 2007 4:35 pm

OMG I found a sweet tool for making human bodies.

expect some pretty awesome looking models very soon
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Postby Karl G. » Thu Jul 12, 2007 6:08 pm

great! :D
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Postby thadiusofx3 » Fri Jul 13, 2007 3:15 am

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some sort of ogre looking enemy
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Postby thadiusofx3 » Fri Jul 13, 2007 3:23 am

female elf with subsurf level 1 on

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Postby thadiusofx3 » Fri Jul 13, 2007 3:28 am

Image

a mummy
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Postby 9sam1 » Fri Jul 13, 2007 7:25 am

Damn, you made these? Very nice.
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Postby thadiusofx3 » Fri Jul 13, 2007 8:08 am

with a program, yeah
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Postby thadiusofx3 » Fri Jul 13, 2007 7:56 pm

a male mage possibly

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Postby thadiusofx3 » Fri Jul 13, 2007 8:29 pm

some sort of demon

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Postby 9sam1 » Fri Jul 13, 2007 8:47 pm

the mage looks like there wearing a dress. Id say go with the robe look.
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Postby Karl G. » Sat Jul 14, 2007 8:25 am

Holy crap those look pretty cool!

One thing you can do to reduce polycounts though is flatten out portions when you're texturing (such as the mage's face)
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Postby thadiusofx3 » Sat Jul 14, 2007 10:26 am

the screenshots (except the ogre) are taken with subsurfacing level 1 or 2 on, so they look alot smoother than they actually are
they're actually decently low-poly, and I can reduce them more automatically
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Postby thadiusofx3 » Sat Jul 14, 2007 1:46 pm

my awesome gnome!

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Postby 9sam1 » Sat Jul 14, 2007 4:21 pm

whats with those weird beards lol. And why are they naked!
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Postby thadiusofx3 » Sat Jul 14, 2007 4:24 pm

I dunno lol

they're naked cause they don't have clothes (imagine that!)
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Postby 9sam1 » Sun Jul 15, 2007 9:23 pm

saw your post on XT about "makehuman" Gonna dl it and give it a try, hopefully it aint to hard , so maybe i can make some models :P
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Postby thadiusofx3 » Sun Jul 15, 2007 9:35 pm

hint: click on the pictures and move your mouse left or right
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Postby ziggman » Mon Jul 16, 2007 1:00 am

these look awsome!
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Postby thadiusofx3 » Mon Jul 16, 2007 1:07 am

thanks!
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Postby 9sam1 » Mon Jul 16, 2007 11:53 am

K ive made a model, now how do i add textures to it and stuff? Is there a way to save it as a file thats editable by blender?
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Postby thadiusofx3 » Mon Jul 16, 2007 1:17 pm

yeah theres a button to export it to obj and .mtl

then go into blender, delete the default cube, go to import>wavefront obj> then find the file (my documents>makehuman>myobjs by default
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