Badly. They can be keyframed, but it's going to be a dog to use them because the DXSDK code is slow and I haven't bothered rewriting it. I will, later, but for now it takes up a bunch of memory.
the screenshots (except the ogre) are taken with subsurfacing level 1 or 2 on, so they look alot smoother than they actually are
they're actually decently low-poly, and I can reduce them more automatically
Thus spake the master programmer, "After three days without programming, life becomes meaningless"