MeshMaterialList {
1; //one material
16; //16 faces
0, //face 1 uses first material
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material001 {
0.800000; 0.800000; 0.800000;1.0;;
0.500000;
1.000000; 1.000000; 1.000000;;
0.0; 0.0; 0.0;;
//this section is missing!!
TextureFilename {
"texture.png";
}
//end missing section
} //End of Material
} //End of MeshMaterialList
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