Map Maker Models - The List [with links to concept images]

For the development of PV's 3D art

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Postby thadiusofx3 » Tue Feb 06, 2007 1:57 pm

I made this hp/mp pool, and personally i think it looks awesome lol

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Postby Vitriol » Tue Feb 06, 2007 2:05 pm

thadiusofx3 wrote:I made this hp/mp pool, and personally i think it looks awesome lol



aside from being wooden, it looks great. Just make it have a stone texture
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Postby kuba » Tue Feb 06, 2007 2:09 pm

You know how over a fire their are those smoke particle effects, we should do something like that with hp/mp pools only with a different, more magic-like, effect. Think it would be cool :D
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Postby Ender » Tue Feb 06, 2007 2:14 pm

kuba wrote:You know how over a fire their are those smoke particle effects, we should do something like that with hp/mp pools only with a different, more magic-like, effect. Think it would be cool :D


Good idea, then we could be able to tell hp/mp pools apart from a distance.
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Postby thadiusofx3 » Tue Feb 06, 2007 2:22 pm

I kinda liked the wooden texture on it, lemme try out some other ones though
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Postby thadiusofx3 » Tue Feb 06, 2007 2:32 pm

Here's the ones i came up with

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Postby thadiusofx3 » Tue Feb 06, 2007 3:08 pm

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Postby Vitriol » Tue Feb 06, 2007 3:34 pm

the bottom manapool looks fuxing awesome
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Postby Karl G. » Tue Feb 06, 2007 3:54 pm

Wow those look sweet! And even better, they could all be placed in the game :)
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Postby thadiusofx3 » Tue Feb 06, 2007 5:35 pm

what format do you want the models in?
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Postby Karl G. » Tue Feb 06, 2007 5:39 pm

.X
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Postby kuba » Tue Feb 06, 2007 6:01 pm

awesome job thad. karl will we be able to use these in the mapmaker?
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Postby thadiusofx3 » Tue Feb 06, 2007 6:21 pm

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Postby thadiusofx3 » Tue Feb 06, 2007 6:31 pm

Also I dunno if the scale is right, I have no notion of scale or units using blender
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Postby Karl G. » Tue Feb 06, 2007 7:04 pm

That's completely OK I can rescale everything.
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Postby thadiusofx3 » Tue Feb 06, 2007 7:06 pm

k lemme know how they work
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Postby Karl G. » Tue Feb 06, 2007 7:09 pm

Re-export them, the texture coordinates didn't come out. Try exporting with materials?
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Postby thadiusofx3 » Tue Feb 06, 2007 7:31 pm

what options do i need to check

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Postby Karl G. » Tue Feb 06, 2007 7:56 pm

Huh that's really weird...I don't know. Are there any other (better) blender exporters?

It says on that exporter's website that it can do textures...but none are included in the file!
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Postby thadiusofx3 » Tue Feb 06, 2007 8:06 pm

try mphppool(1).x and see if it has them
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Postby Karl G. » Tue Feb 06, 2007 8:12 pm

No dice...
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Postby thadiusofx3 » Tue Feb 06, 2007 8:21 pm

any other formats you could use?
i uploaded the .blend one if you wanna mess around with it
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Postby thadiusofx3 » Wed Feb 07, 2007 12:49 pm

any luck Karl?
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Postby Karl G. » Wed Feb 07, 2007 2:45 pm

haven't had a chance to try yet...will do as soon as I get out from under this pile of homework
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Postby thadiusofx3 » Wed Feb 07, 2007 2:56 pm

ok thats cool I was just wondering cause I don't wanna make any more models if they aren't gonna work
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