Page 3 of 8

PostPosted: Wed Feb 07, 2007 3:35 pm
by Karl G.
Go ahead and make them. We can definitely find a way to make them work.

PostPosted: Wed Feb 07, 2007 3:38 pm
by thadiusofx3
ok got 2 more done now lol

tombstone 2 and uh... the chalices

PostPosted: Thu Feb 08, 2007 11:47 am
by thadiusofx3
Image
Image
Image

PostPosted: Thu Feb 08, 2007 12:31 pm
by Karl G.
hahaha very clever tombstone

PostPosted: Thu Feb 08, 2007 12:33 pm
by thadiusofx3
=P

PostPosted: Thu Feb 08, 2007 12:40 pm
by thadiusofx3
Also, I was looking in the .X file and the sections for materials and it looks like blender just doesn't include the filename for the texture in there

Barrel.x
Code: Select all
MeshMaterialList {
    1;    //one material
    16;  //16 faces
    0,   //face 1 uses first material
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0;;
  Material Material001 {
    0.800000; 0.800000; 0.800000;1.0;;
    0.500000;
    1.000000; 1.000000; 1.000000;;
    0.0; 0.0; 0.0;;
//this section is missing!!
   TextureFilename {
   "texture.png";
    }
//end missing section
  }  //End of Material
    }  //End of MeshMaterialList

PostPosted: Thu Feb 08, 2007 1:00 pm
by Karl G.
The texture coordinates are also missing, which is a much bigger problem.

PostPosted: Thu Feb 08, 2007 1:08 pm
by thadiusofx3
ahh didn't notice that was missing!

yeah that is a problem
I'll do some research on the internets and see what i can come up with.

PostPosted: Thu Feb 08, 2007 2:37 pm
by thadiusofx3
nm

PostPosted: Thu Feb 08, 2007 3:24 pm
by thadiusofx3
I think I may have a solution.
I think the .x exporter can only export UV mapped textures, and I was just using materials so I guess I'll have to go learn UV mapping and try that out.

PostPosted: Thu Feb 08, 2007 3:32 pm
by Karl G.
ohh hey I bet you're right! Hopefully this will work :)

PostPosted: Thu Feb 08, 2007 4:21 pm
by thadiusofx3
Bout 1 hour left encoding some movies to DVD format, but after that I'll try it out!

PostPosted: Thu Feb 08, 2007 7:06 pm
by thadiusofx3
Ok I've got the basics of UV Mapping under my belt, and I'm pretty sure this worked:

http://poorserver.no-ip.org/ProjectVolu ... els/test.x

PostPosted: Thu Feb 08, 2007 7:38 pm
by thadiusofx3

PostPosted: Thu Feb 08, 2007 8:35 pm
by Karl G.
Those both worked perfectly!!!!!!!!!!!!!!!!!!1111111111111

w00t

PostPosted: Thu Feb 08, 2007 8:59 pm
by thadiusofx3
alright I guess I'll start working on the other models I've made and redoing them

sucks though because the other texturing thing was alot easier and less time consuming

oh well, to work I go!

PostPosted: Thu Feb 08, 2007 9:08 pm
by kuba
ahh its so nice to see how generous and dedicated you are to this project :D

RECRUIT! :shock: :shock:

PostPosted: Thu Feb 08, 2007 9:41 pm
by thadiusofx3
Ok done, didn't take as long as I thought once I got the hang of it.
It really is a better way of texturing than the first way I was using.

anyway all the models that I've finished are in this directory:

http://poorserver.no-ip.org/ProjectVolu ... /Finished/

PostPosted: Fri Feb 09, 2007 10:31 am
by thadiusofx3
Column1

Image

PostPosted: Fri Feb 09, 2007 10:40 am
by thadiusofx3
Image

PostPosted: Fri Feb 09, 2007 11:07 am
by thadiusofx3
Obelisk

lol pumpin em out today

Image

PostPosted: Fri Feb 09, 2007 11:08 am
by thadiusofx3
wait that doesnt look right, needs to be taller
lemme fix it

PostPosted: Fri Feb 09, 2007 11:10 am
by thadiusofx3
much better

PostPosted: Fri Feb 09, 2007 11:13 am
by kuba
swizzle when can we see these in the map maker?

PostPosted: Fri Feb 09, 2007 11:18 am
by thadiusofx3
As soon as Karl puts them in there.
He's probably gonna wait til they all get made first,and theres still quite a few to go.