Map Maker Models - The List [with links to concept images]

For the development of PV's 3D art

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Map Maker Models - The List [with links to concept images]

Postby Ender » Tue Jan 30, 2007 6:22 pm

The following is a list of all the models which are needed for the mapmaker (at this point).

If modelers can post when you start/finish a model I'll keep this post updated so we don't have a large amount of duplicate work going on.


Textures

Textures for these models can be found here. If you make your own textures, please use .PNG format. Also, be sure to check out the textures thread.

Format

First read This.

The 3D modeling program we are using is Blender

Video Tutorials
Noob to Pro Guide

Scaling

"Each square is 400x400 units at the base. If you make a cube 400x400x400 units, the walls are three of those stacked on top of each other. Tables are as high as one of those blocks."

Current Status (Up to date as of pg. 14)

Red = incomplete
Last edited by Ender on Wed Feb 28, 2007 1:35 pm, edited 24 times in total.
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Postby Ender » Tue Jan 30, 2007 6:23 pm

Last edited by Ender on Wed Feb 28, 2007 1:33 pm, edited 17 times in total.
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Postby Ender » Tue Jan 30, 2007 6:23 pm

Furniture Set

Barrel
Bed
Book 1
Book 2
Book 3
Bookcase
Chair
Chalice 1
Chalice 2
Crate 1
Crate 2 ***different wood texture applied*** ?
Crystal 1
Crystal 2
Door
Table 1
Table 2
Vase 1
Vase 2
Last edited by Ender on Mon Feb 05, 2007 10:39 am, edited 4 times in total.
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Postby Ender » Tue Jan 30, 2007 6:24 pm

Structures Set


4 Obelisk Spike
Arch (half)
Column 1
Column 2
Fence Connector
Fence Links
Generic Obelisk
--------gray texture applied
--------black texture applied
--------blood texture applied
Ladder (big) ***made up of pieces of small ladder***
Ladder (small)
Sign
Stairs (down)
Stairs (up)
Wagon 1
Wagon 2 ***identical to wagon 1, but with 4 wheels***
Well
Wall (endpiece)
Wall (section) ***need 2 - one aligned vertically, the other horizontally***
Wall (pointy)***need 2 - one aligned vertically, the other horizontally***
Last edited by Ender on Sat Feb 03, 2007 8:01 pm, edited 13 times in total.
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Postby Ender » Tue Jan 30, 2007 6:25 pm

Last edited by Ender on Mon Feb 05, 2007 10:37 am, edited 6 times in total.
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Postby Ender » Tue Jan 30, 2007 6:25 pm

Dungeon Set


HP/MP Pool
Beam Crystal 1
Beam Crystal 2
Beam Crystal 3
Floating Ceiling
Iron Chest (closed)
Iron Chest (open)
Mystic Chest (closed)
Mystic Chest (open)
Skull Post Trap
Torch 1
Torch 2
Wood Chest (closed) ***complete model not in current mapmaker (?)***
Wood Chest (open) ***complete model not in current mapmaker (?)***
Wall Torch
Last edited by Ender on Tue Jan 30, 2007 7:58 pm, edited 9 times in total.
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Postby Karl G. » Tue Jan 30, 2007 6:29 pm

Stickied! You rock. Are you using XenHook or the likes to get a 3d view in Xen?
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Postby Ender » Tue Jan 30, 2007 6:34 pm

A few are up now.

I've been using the mapmaker and individually putting them up against a black background at different sizes (at least one is always to scale) and angles.
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Postby Karl G. » Tue Jan 30, 2007 7:15 pm

tombstone pizza...lol
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Postby David T. » Wed Jan 31, 2007 11:25 am

I'm a big fan of tombstone...
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Postby Karl G. » Sat Feb 03, 2007 9:59 am

This list is definitely coming along! I'm going to upload the textures in a ZIP file so our modelers have a resource for these static models.
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Postby Karl G. » Sat Feb 03, 2007 10:02 am

Aaand here they are! (in PNG format)

http://www.unseenstudios.com/volucris/d ... /x_tex.zip

Ender--you should add this link to the top of your post :)
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Postby Ender » Sat Feb 03, 2007 4:09 pm

Alright. I'll probably finish the links tonight too, I'm looking forward to using map maker v3. Past two days I was at home so I couldn't work on those, but I did read a lot of blender tutorials.

Do we have a standard for have many blender units the typical wall size is? Right now I'm just making the base take up one 1 square BU, but I'm not sure how high to go.
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Postby Karl G. » Sat Feb 03, 2007 6:09 pm

Each square is 400x400 units at the base. If you make a cube 400x400x400 units, the walls are three of those stacked on top of each other. Tables are as high as one of those blocks.
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Postby thadiusofx3 » Sun Feb 04, 2007 6:47 pm

I've been busy moving to another apartment, but I've got some free time, as my work project is almost finished, so I'm gonna start working on PV again.

I've been getting better at modeling, but still not too terribly great at it, but like I said I am improving gradually, so I'll see what i can pump out.
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Postby Karl G. » Sun Feb 04, 2007 7:32 pm

Awesome! I had wondered where you were :wink:
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Postby thadiusofx3 » Sun Feb 04, 2007 7:51 pm

Yeah my lease was up on my house and so i had to move into an apartment.
I don't technically have internet right now, but thanks to some computer-illiterate neighbors and an open wireless connection, i can post here =P
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Postby thadiusofx3 » Sun Feb 04, 2007 8:39 pm

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Postby Ender » Mon Feb 05, 2007 10:33 am

just finished up adding the images. I probably missed one or two things on the list, so if anyone notices something isn't there, let me know.
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Postby thadiusofx3 » Mon Feb 05, 2007 10:47 am

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Postby thadiusofx3 » Mon Feb 05, 2007 2:32 pm

barrel

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Postby Karl G. » Mon Feb 05, 2007 3:20 pm

Awesome, thad! Are you using the textures provided in the pack?

If so email me the models and I can get them loaded up :-D
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Postby thadiusofx3 » Mon Feb 05, 2007 4:10 pm

yeah i used the texture pack for them.
2 of the models are in the same directory as the pictures, and ill upload the barrel when i get home
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Postby Serenity » Mon Feb 05, 2007 9:58 pm

well regrettably I'm no good with blender, but I make models using Gmax. and its free I dunno if I can convert models into what the format that you can use
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Postby thadiusofx3 » Tue Feb 06, 2007 12:09 am

what formats can you export to?

I think i read Gmax can only export to some plasma (.p3d) format
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