Moderator: Joe M.
Rabit561 wrote:You need to keep it short, and easy to understand next time.. to be honest I didn't read anything but the "blah" Knight/sorcerer things lol
but I don't like being called a "Black Knight"
Noir/Noire (french for black.)
onyx
even shadow
but black?
marzuku wrote:Rabit561 wrote:You need to keep it short, and easy to understand next time.. to be honest I didn't read anything but the "blah" Knight/sorcerer things lol
but I don't like being called a "Black Knight"
Noir/Noire (french for black.)
onyx
even shadow
but black?
yeah which is why i asked for an opinion of you to find a suitable name, Onyx knight sounds good.
Vapore wrote:Maybe simple class advancements would be alright. Like say the knight, he could go a tanking route (Minimizing damage) or a damage route (maximizing damage). Could be pretty interesting.
Karl G. wrote:
Yes, Wacoo is right.
WACOO wrote:This will just make the game more "complicated".
The gamestyle should be pretty solid imo, shouldn't be any fancy upgrades from class to class.
Rabit561 wrote:Vapore wrote:Maybe simple class advancements would be alright. Like say the knight, he could go a tanking route (Minimizing damage) or a damage route (maximizing damage). Could be pretty interesting.
Last I checked tanks can do both.
marzuku wrote:WACOO wrote:This will just make the game more "complicated".
The gamestyle should be pretty solid imo, shouldn't be any fancy upgrades from class to class.
the game wont be complicated, every mmorpg does have a talent system, this one would be easy to fix, but hard to master how to use.
i was thinking you lvled and chose talents like on D2 unlocking certain tree's etc.
Karl G. wrote:
Yes, Wacoo is right.
WACOO wrote:
yes, talent system and "paths within classes" isnt really the same thing.
it aint really the same though, chosing a path is like chosing a talent tree and staying true too its nature instead of putting some points on Crimson and Onyx or Azure you only put on one of them, and therefore become "Onyx/Crimson/Azure Knight.
But within these paths there will be like miniature talent tree's if you see what i mean?
the meaning of this talent system is to make the game more interesting cause nobody will have the same spells, your specc becomes you as a player, because maybe 1/10 Might have your talents, of course there probably will be some reset fee so you can try several paths then settle, but the main idea is making a character which belongs to you and you buildt from scratch with path and stats.
This way we really become individual players with different identities and different ways of using your abilities.
Thought of some special traits each path had.
Crimson = Rapid Regeneration (healing in battles etc while you are fighting.)
Onyx = Stoneskin (increased armor)
Azure = glacia ventus (ice breath)
Emerald = Hypnosis of animals? (using them as weapons)
anyway people would really have personal traits with this talent system/path system besides you would could probably have different quests which gained you abilities from each path so players would actually have 2 "TRain" they're character until he was imba.
im just thinking what strategic thinking players will have 2 come up with to beat people from other paths, fighting will be extremely cool.
Karl G. wrote:
Yes, Wacoo is right.
Rabit561 wrote:Yeah.. I agree with wacoo..
The "talent" system that Xenimus has now isn't to complicated.. Well either does it even DO much, its all fairly low gains.. Nothing to drastic of a change in xenimus's talents..
Which in many cases, is a good thing.
Karl G. wrote:
Yes, Wacoo is right.
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