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PostPosted: Tue Feb 06, 2007 1:57 pm
by thadiusofx3
I made this hp/mp pool, and personally i think it looks awesome lol

Image

PostPosted: Tue Feb 06, 2007 2:05 pm
by Vitriol
thadiusofx3 wrote:I made this hp/mp pool, and personally i think it looks awesome lol



aside from being wooden, it looks great. Just make it have a stone texture

PostPosted: Tue Feb 06, 2007 2:09 pm
by kuba
You know how over a fire their are those smoke particle effects, we should do something like that with hp/mp pools only with a different, more magic-like, effect. Think it would be cool :D

PostPosted: Tue Feb 06, 2007 2:14 pm
by Ender
kuba wrote:You know how over a fire their are those smoke particle effects, we should do something like that with hp/mp pools only with a different, more magic-like, effect. Think it would be cool :D


Good idea, then we could be able to tell hp/mp pools apart from a distance.

PostPosted: Tue Feb 06, 2007 2:22 pm
by thadiusofx3
I kinda liked the wooden texture on it, lemme try out some other ones though

PostPosted: Tue Feb 06, 2007 2:32 pm
by thadiusofx3
Here's the ones i came up with

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PostPosted: Tue Feb 06, 2007 3:08 pm
by thadiusofx3
Image

PostPosted: Tue Feb 06, 2007 3:34 pm
by Vitriol
the bottom manapool looks fuxing awesome

PostPosted: Tue Feb 06, 2007 3:54 pm
by Karl G.
Wow those look sweet! And even better, they could all be placed in the game :)

PostPosted: Tue Feb 06, 2007 5:35 pm
by thadiusofx3
what format do you want the models in?

PostPosted: Tue Feb 06, 2007 5:39 pm
by Karl G.
.X

PostPosted: Tue Feb 06, 2007 6:01 pm
by kuba
awesome job thad. karl will we be able to use these in the mapmaker?

PostPosted: Tue Feb 06, 2007 6:21 pm
by thadiusofx3

PostPosted: Tue Feb 06, 2007 6:31 pm
by thadiusofx3
Also I dunno if the scale is right, I have no notion of scale or units using blender

PostPosted: Tue Feb 06, 2007 7:04 pm
by Karl G.
That's completely OK I can rescale everything.

PostPosted: Tue Feb 06, 2007 7:06 pm
by thadiusofx3
k lemme know how they work

PostPosted: Tue Feb 06, 2007 7:09 pm
by Karl G.
Re-export them, the texture coordinates didn't come out. Try exporting with materials?

PostPosted: Tue Feb 06, 2007 7:31 pm
by thadiusofx3
what options do i need to check

Image

PostPosted: Tue Feb 06, 2007 7:56 pm
by Karl G.
Huh that's really weird...I don't know. Are there any other (better) blender exporters?

It says on that exporter's website that it can do textures...but none are included in the file!

PostPosted: Tue Feb 06, 2007 8:06 pm
by thadiusofx3
try mphppool(1).x and see if it has them

PostPosted: Tue Feb 06, 2007 8:12 pm
by Karl G.
No dice...

PostPosted: Tue Feb 06, 2007 8:21 pm
by thadiusofx3
any other formats you could use?
i uploaded the .blend one if you wanna mess around with it

PostPosted: Wed Feb 07, 2007 12:49 pm
by thadiusofx3
any luck Karl?

PostPosted: Wed Feb 07, 2007 2:45 pm
by Karl G.
haven't had a chance to try yet...will do as soon as I get out from under this pile of homework

PostPosted: Wed Feb 07, 2007 2:56 pm
by thadiusofx3
ok thats cool I was just wondering cause I don't wanna make any more models if they aren't gonna work