
So it's still in-progress, and yes those trees are huge. I wanted to show approximately where I am right now so you all know I'm still alive =)
Moderator: Joe M.




 This is just my little demo that takes about...3 minutes to build from scratch.  That's how easy the new editor is!  Plus it lets you draw right in it and do all sorts of fun things.  When we meet next in person (I'm in town tomorrow all day and back on the 22nd!)  I'll show it to you
  This is just my little demo that takes about...3 minutes to build from scratch.  That's how easy the new editor is!  Plus it lets you draw right in it and do all sorts of fun things.  When we meet next in person (I'm in town tomorrow all day and back on the 22nd!)  I'll show it to you 






Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.



Rabit561 wrote:So will we be able to make levels as well Karl? I mean, hell the more people you have for making levels the bigger your game will be..


Joe M. wrote:Rabit561 wrote:So will we be able to make levels as well Karl? I mean, hell the more people you have for making levels the bigger your game will be..
We have talked about releasing level-building tools to players. We would like to do so post-Beta, but we haven't finalized any details yet.






Karl G. wrote:Anyway, here's a list of the new things that the Evidyon editor can support, as of today. Most of these integrate directly into what you all will see, some require a bit more coding (ex. swimming) but will definitely be implemented:
- arrows and other physical projectiles
- lights of all sorts, both ambient (day/night, sunrise/sunset, dungeon) and local (flickering torches, spells)
- mesh-based special effects (ex. the Fragor explosion)
- attaching special effects to objects, including items! sparkly swords, burning armor, dripping axes...
- "shadowed" areas of the map
- walls that can't be transported over
- secret walk-through walls
- swimming
Karl G. wrote:As far as releasing the editor goes, the way I am reassembling the game should make it really easy to release a public version that interested people can play with. Unlike the one I'm coding now, a public version would be able to create new maps just by loading the game file that's distributed with every client program.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.



Karl G. wrote:
Yes, Wacoo is right.



Karl G. wrote:
Yes, Wacoo is right.

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