New Editor Screenshot (I'm getting there!)
Posted: Thu Jun 11, 2009 5:56 pm
So it's still in-progress, and yes those trees are huge. I wanted to show approximately where I am right now so you all know I'm still alive =)
Game Development and More
http://unseenstudios.com/community/
http://unseenstudios.com/community/viewtopic.php?f=25&t=1788
Rabit561 wrote:So will we be able to make levels as well Karl? I mean, hell the more people you have for making levels the bigger your game will be..
Joe M. wrote:Rabit561 wrote:So will we be able to make levels as well Karl? I mean, hell the more people you have for making levels the bigger your game will be..
We have talked about releasing level-building tools to players. We would like to do so post-Beta, but we haven't finalized any details yet.
Karl G. wrote:Anyway, here's a list of the new things that the Evidyon editor can support, as of today. Most of these integrate directly into what you all will see, some require a bit more coding (ex. swimming) but will definitely be implemented:
- arrows and other physical projectiles
- lights of all sorts, both ambient (day/night, sunrise/sunset, dungeon) and local (flickering torches, spells)
- mesh-based special effects (ex. the Fragor explosion)
- attaching special effects to objects, including items! sparkly swords, burning armor, dripping axes...
- "shadowed" areas of the map
- walls that can't be transported over
- secret walk-through walls
- swimming
Karl G. wrote:As far as releasing the editor goes, the way I am reassembling the game should make it really easy to release a public version that interested people can play with. Unlike the one I'm coding now, a public version would be able to create new maps just by loading the game file that's distributed with every client program.