An idea for the world structure.

Discuss new maps, towns, the world and storyline

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Postby ogrelol » Sun Sep 30, 2007 10:24 am

i hate the map editor.

i was almost done making this dungeon in it, i wanted to save it i accidentily pressed open, pressed cancel, and it deleted it.

:evil: now i have to do it all over again.
lol hax
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Postby Karl G. » Sun Sep 30, 2007 12:30 pm

ahhhh sorry :(

I wouldn't worry about making another map in it though, this new resource editor will be out soon...ish :) and it will be much better!
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Postby ogrelol » Sun Sep 30, 2007 12:35 pm

will you be able to add monsters in it?

cool though.
lol hax
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Re: An idea for the world structure.

Postby Axel » Wed Aug 06, 2008 11:44 am

I Think the Island idea is perfect, but there should be an option were you can sail away to the main continent in a boat, but you dont recieve the awesome non-drop gear you get from stayin at the island, thus making it very hard for you to level when you get to the main continent. Either that or you have to pay for a boat to come from the mainland and pick your nooby up from the island.
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Re: An idea for the world structure.

Postby thadiusofx3 » Wed Aug 06, 2008 8:23 pm

yeah a way to opt-out would be alright
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Re: An idea for the world structure.

Postby Serenity » Wed Aug 27, 2008 6:35 pm

A solution to the "Class towns" would be class guilds, or whatever you want to call them. Each guild would have their own house with merchants/quest-givers inside.
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Re: An idea for the world structure.

Postby Axel » Thu May 07, 2009 8:14 am

what if they wana use the newb to grab some gear or something or to talk 2 someone? They gota do newby trial just to do that?

Gay like runescape

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