Moderator: Joe M.
Vapore wrote:I think we all hated the experience loss on death but I really do believe it's needed. Or else you can just keep coming back and cast all your spells, die and do it again.
Cagen wrote:When I started there was pretty much nothing in game and a very small amount of players but what drew me to it was the harsh game play. Losing all your items on death, being able to kill anyone you saw whenever you liked (bar safety squares), losing exp on death but still keeping your character so you could work your way back to what you had and retaliate.
The more suffering you can impose on other players or the more hatred a player can receive the better. There was nothing better then grouping up and hunting down a PK like treebeard, piggy or pooperscooper, having a clan/link war with skotup over one of the first lightening bows or killing that same guy over and over and taking all his possessions because he was too stupid to leave that one hunting area.
Very few like this type of visceral game play though so I'll never find a game like it, even Xen shied away from it.
Cagen wrote:Very few like this type of visceral game play though so I'll never find a game like it, even Xen shied away from it.
Karl G. wrote:Cagen wrote:Very few like this type of visceral game play though so I'll never find a game like it, even Xen shied away from it.
That's exactly the problem...although it can be incredibly exhilarating, not enough people like it to make the game sustainable.
Karl G. wrote:Cagen wrote:Very few like this type of visceral game play though so I'll never find a game like it, even Xen shied away from it.
That's exactly the problem...although it can be incredibly exhilarating, not enough people like it to make the game sustainable.
Cagen wrote:Karl G. wrote:Cagen wrote:Very few like this type of visceral game play though so I'll never find a game like it, even Xen shied away from it.
That's exactly the problem...although it can be incredibly exhilarating, not enough people like it to make the game sustainable.
Aye, I wasn't suggesting to make the game like that as it would never hold a player base to make it viable. Even more so if you are targeting not only hardcore but more casual players as well. Take WoW for example, there is no risk in that game what so ever, you can never lose anything no matter the circumstance, it is a casual players dream and the hardcore players don't seem to mind either but i guess they play for the over-arcing stories, visuals and epic encounters in atmosphere and stature. I guess I am too hardcore for most lol .
psy wrote:Stats at level 14: 22, 22, 16, 14, 14 (261 HP, 49 MP, Damage 80-100 - punches)
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