I quote from Karl's post at the start of the thread:
Because we are still trying to figure out how to balance everything, make sure the game is stable and make it more fun (!!) we need you guys to help us test.
To this end, we will be doing reset-tests of the game until next week. Each day expect to log in to a completely wiped server with fixes based on your feedback from the previous version. You can get in, play, test things out and let me know what needs to be fixed here on the forum. Once Pre-Beta starts, we will start the "official" version where you get to keep your characters, and we will start adding content/maps/spells/etc and increasing the level cap as fast as we can.
We designed all the numbers in the abstract (part of this release was a complete design overhaul, which created a coherent mechanics for the game), but they need a good bit of testing. Now we're not going to hang out at this (fairly limited, content-wise) stage endlessly, but we do need to make sure that they're mostly in balance before we proceed. Basically, with this release we're building a nice and solid foundation upon which future versions of Evidyon will rest (Pre-Beta, Beta, Commercial); if we rush forward now, we're all going to regret it later when we've got a junky and incoherent system that doesn't play smoothly.