PV Map Tools - PUBLIC ALPHA 0.1 [6/27: save/load and coords]

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PV Map Tools - PUBLIC ALPHA 0.1 [6/27: save/load and coords]

Postby Karl G. » Mon May 28, 2007 4:17 pm

How to Install
  1. Download the map tools ZIP file (pvmaptools_alpha0.2.zip) and the content ZIP file (xenmedia.zip)
  2. Unzip the pvmaptools_alpha0.1.zip file to a directory called "map tools"
  3. Unzip xenmedia.zip to the "map tools/Media" directory (it will be created when you unzip the first file)
  4. Say "yes" to overwrite the media.dat and maped.dat files
  5. Read the readme file for whichever program you want
  6. Run the program

Resources
  • download - The latest version of the tools (6/27)
  • Some content:
    • Copy the contents of the Xenimus folder into the /Media/ directory
    • download - Abridged version of the Xenimus media
  • download - The Microsoft SxS libraries (you only need to download this once; its resolves the "application configuration incorrect" error)
  • download - The latest DirectX


Bugs and Suggestions

5/29: fixed app error - If you were getting the error "application configuration incorrect" please re-download the tools using the above link, or download these DLL files and extract them into the same directory as the tools.
5/30: app error, again - Try installing this to fix the application configuration error
5/30: drawing bug - the editor was previously unable to draw at the same location twice in a row
5/30: brush sizes - the row of keys f through l changes the size of the brush
6/2: media folder - the media folder was set as "..\Media\" instead of "\Media\"

6/27: save/load and coords - added dialogs for saving and loading, as well as display of mouse coordinates in the title bar
Last edited by Karl G. on Wed Jun 27, 2007 9:56 am, edited 8 times in total.
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Postby thadiusofx3 » Tue May 29, 2007 12:24 pm

It's not working for anyone.
The application has failed to start because the application configuration is incorrect.
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Postby 9sam1 » Tue May 29, 2007 2:21 pm

yup , dont work.
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Postby Karl G. » Tue May 29, 2007 4:48 pm

Yeah, I'm trying to hunt that one down. No luck as of this morning; I just got of work though and I'm super hungry so I'm going to take care of that first, then try again to see what's causing this. ARG. Probably some stupid compiler setting...
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Postby Karl G. » Tue May 29, 2007 5:51 pm

5/29 Update
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Postby thadiusofx3 » Tue May 29, 2007 8:54 pm

still no go, and the dll zip file link is broken
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Postby Karl G. » Wed May 30, 2007 12:15 pm

5/30 update
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Postby thadiusofx3 » Wed May 30, 2007 12:29 pm

1 Sec I'll test it
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Postby thadiusofx3 » Wed May 30, 2007 12:51 pm

it stops loading on the dungeon scenery

debug log:

Code: Select all

App:    C:\Documents and Settings\Administrator\Desktop\pvmaptools\Map Editor.exe
Log:    #dbglog - Wed May 30 13'49'53 2007.txt

...

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Postby Karl G. » Wed May 30, 2007 2:40 pm

Huh, well at least it gets that far! What happens at that point, does it just crash out?
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Postby thadiusofx3 » Wed May 30, 2007 2:58 pm

Nevermind it works!
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Postby Karl G. » Thu May 31, 2007 5:09 am

Hooray! Post some screen-shots :)

Also: update 5/30, redownload for new features
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Postby shad » Thu May 31, 2007 6:18 pm

Uh everytime I try to start it I get: "This Application has failed to start because d3dx9_33.dll was not found. Re-installing the application may fix this problem."
I have re-downloaded/installed everything about 5 times help please?
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Postby Nenitus » Thu May 31, 2007 6:20 pm

looking at the filename its clearly a directx9 file.
try downloading the latest directx
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Postby Karl G. » Thu May 31, 2007 8:06 pm

Nenitus is right--that means you need to upgrade to the latest DirectX. I'll add the link to the resources list.
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Postby shad » Sat Jun 02, 2007 4:52 am

Now I keep getting this:Log: #dbglog - Sat Jun 02 05'56'12 2007.txt


Loading script "..\Media\media.dat"
.\winmain.cpp(898): "Failed to load configuration script" hr=E_FAIL (0x80004005)
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Postby Karl G. » Sat Jun 02, 2007 7:26 am

Shad:

The media folder was misplaced--re-download the tools package and it should work.

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Postby 9sam1 » Sat Jun 02, 2007 8:10 pm

hey karl, are all old maps we made still usable for PV?
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Postby Karl G. » Sat Jun 02, 2007 10:30 pm

Not really...I could write a basic converter but it would be more work than just going through and copying them.
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Postby ziggman » Sat Jun 02, 2007 10:34 pm

i got the Map editor working, a bit complicated for my skills... ill stick to making weapons :D
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Postby 9sam1 » Sun Jun 10, 2007 9:14 am

hey karl, how do you get things like dirt to be less blocky. I remember in the old version if you hit f it would change stuff like that into a more round dirt tile.
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Postby Karl G. » Sun Jun 10, 2007 12:08 pm

At this point, you can't do that...I could add a ground type that lets you adjust it manually, but that would be really annoying to use. Because I don't want things to be any harder to use than they have to, I am still thinking up a way to make that easier. Just make the maps "blocky" for now...I promise, that will be fixed later. It's just an aesthetics thing, though, and I want to have us be able to walk around in the world before it looks awesome.

Also--has anyone tried making a completely new skin for PV yet?
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Postby ziggman » Sun Jun 10, 2007 4:05 pm

i can help make skins/textures what do you need? a list perhaps
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Postby Volcomboy99 » Sun Jun 10, 2007 4:14 pm

hey i wanted to know if anyone could help me with this dowloading

i downloaded the map tools but im on the part where to unzip the files

could anyone tell me how to do that and where i need to do it please?
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Postby Karl G. » Sun Jun 10, 2007 4:34 pm

Unzip the map tools to any directory; beneath that a "media" folder will be created. Unzip the xenmedia.zip file into that folder.

ziggman: every texture needs to be replaced. I could give you a list...but it would just be a list of every texture.
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