Evidyon Alpha 2 (through 2.6) Bugs and Issues

Post any bugs you find here

Moderator: Joe M.

Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Tue Feb 10, 2009 6:50 pm

Haven't yet tested it. I'll put it on the list.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby marzuku » Mon Mar 02, 2009 3:11 am

Found a bug where i targeted a skeleton outside GY while i was inside and went through the GY walls :)
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Mon Mar 02, 2009 12:57 pm

Hmm, didn't know you could still do that...
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Mon Mar 02, 2009 1:02 pm

I'm not sure if walking through walls is still possible. I'll test it. But I know that one is able to fight through walls, and projectiles such as Ignis do cross them.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby marzuku » Mon Mar 02, 2009 4:06 pm

just running around with the speed buff and went trough like 100 times while lvling.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Mon Mar 02, 2009 10:01 pm

yep, confirmed I can do it too. I'll look into it.

Also, scaling is fixed for next update! Plus, pimpin' new items :D
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Mon Mar 02, 2009 11:08 pm

Some things:
* Green potions seem to not show up immediately in the use item menu. This may be an anomaly.
* AI bug: if the monster hits a wall, it will turn and run away at an angle, but forget to turn back around.
* Certain spells (buffs) lack animations. This is very frustrating.
* The cursor seems to have quit lighting up when casting a targeted spell.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby 9sam1 » Sat Mar 07, 2009 1:51 pm

Sometimes when you die, if you keep clicking on the monsters you still attack it, and you can kill the monster while dead and gain the exp.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Sat Mar 07, 2009 2:11 pm

9sam1 wrote:Sometimes when you die, if you keep clicking on the monsters you still attack it, and you can kill the monster while dead and gain the exp.

Should be fixed for 2.8
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