Evidyon Alpha 2 (through 2.6) Bugs and Issues

Post any bugs you find here

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Re: Evidyon Alpha 2 Bugs and Issues

Postby Broken Star » Sun Feb 01, 2009 11:50 am

I think its when u change equipment then get hit by a monster.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Sun Feb 01, 2009 1:17 pm

Same spell problem.
Also, non-responsive monsters showing up over spawn points. Can't walk through them, but neither can I target them with a spell or kill them with a sword.

Also, you can walk through walls. This one's from the graveyard downstairs, but I was freely passing through the upstairs walls to kill skeletons and get the loot: when a skeleton gets close to the wall, click to attack: you can fight it, and then when it's dead just keep clicking and about half the time you'll walk right through.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Sun Feb 01, 2009 3:17 pm

Wow...that's pretty nuts!

Wait, how the heck did you get monsters to appear underground? Nothing should be spawning there!
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Sun Feb 01, 2009 3:42 pm

Every once in a while a skeleton will spawn. Mostly they're the dud monsters that I mentioned, but a few can be killed. Those were two of them, spawned in the outer darkness.

You should put some monsters down there, though! Why else have it?
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Sun Feb 01, 2009 7:37 pm

The aurelian cape and aurelian aegis do not show up when equipped.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Mon Feb 02, 2009 1:22 pm

Immediate NW of the GY. Oops:
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Broken Star » Mon Feb 02, 2009 8:19 pm

before update 2.3 I got hp when adding to cons, not only do I not now but I lost a bunch of hp when u updated.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Tue Feb 03, 2009 11:32 am

Broken Star wrote:before update 2.3 I got hp when adding to cons, not only do I not now but I lost a bunch of hp when u updated.



hahaha whoops....uh...that's because I accidentally made intelligence govern HP >.<

fixed for next update.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Tue Feb 03, 2009 12:36 pm

I wondered about that.

Also, three times yesterday the program crashed on me. Possible causes: (a) less likely, to do with leveling up--happened about the times I leveled, but I'm not certain; (b) more likely, to do with losing the server connection--my network is very jumpy, and I'll lose connection to the server for 20 seconds or so at a time in which my character is frozen and I can't see any monsters. If these go on long enough, it seems to crash to program (though other times the program's just gone to the "Stop Connecting" screen).
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Tue Feb 03, 2009 2:00 pm

Also, this version does not seem to be creating bug logs. It will create the "logs" folder, but not the files within the folder.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Vapore » Thu Feb 05, 2009 12:54 pm

Few things I noticed...

Equipment is showing up weird? Helmet is floating above head with the left side translucent. Shields look good when your fighting left (Your character being on the left, attacking to the right) to right but holding them right to left they are held inside your body.

Also it went to night and I logged off. Couldn't see much :) Hahah

I also had two scorpions out of no where spawn on top of me then kill me.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Fri Feb 06, 2009 6:38 pm

Even better. Small island off the Trolls.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Fri Feb 06, 2009 6:58 pm

Invisible Monsters!
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Fri Feb 06, 2009 6:59 pm

Joe M. wrote:Invisible Monsters!

uhoh.....thats a new one
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Fri Feb 06, 2009 9:16 pm

Oh, it's been around. I just hadn't gotten around to posting about it.

So we've got dead/non-responsive/fake monsters, and we've got invisible monsters. I don't know that they actually exist, and are just invisible, or if part of the program just *thinks* they exist: No matter how many times I Putesco, nothing dies/drops.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Sat Feb 07, 2009 9:44 am

OK, I think I found the problem. It will be fixed for next update.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Sun Feb 08, 2009 12:21 pm

Version 2.4

Character Creation:
* One is able to create a character without allocating any stat points.
* Character name checking is not case sensitive, so I have both "Alpha Male" and "alpha male." With an all-caps font, of course, there's no way to tell these two apart in-game (even if caps are slightly larger, it's not noticeable).
* If one tries a very long character name, when one clicks to continue, the program crashes. Behavior: a name 33 characters long will crash the game; 31 won't; 32 gets strange: when one clicks to continue, the game freezes and shows the "stop trying to connect" screen; after a while one gets the log-in screen; if one exits from the "stop trying to connect" screen and immediately restarts the game, the same screen is shown for a little while before proceeding to the log-in screen; if one waits to restart the game, one doesn't have to wait.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Sun Feb 08, 2009 12:58 pm

Also "ESC" while in the Drop screen still logs the character out.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Mon Feb 09, 2009 3:36 am

* Item descriptions don't refresh.
* While scrolling through inventory, multiple item names will get highlighted and remain so.
* Inventory strangeness: it appears that I can add more items of a certain type than I'm supposed to be able to, but no benefit is gained from the extra items. After Log-out/-in, items equipped are reduced to the limit, but it appears to be random which items are kept equipped and which ones revert to inventory.
* Also, inventory order not saved on Log-out/-in.

* While running/walking in a certain direction, if I try to cast a projectile spell in a different direction, it won't work: it goes along the path I'm moving.

* Phantom items appear to be on the ground, but (of course) can't be picked up. Log-out/-in and they disappear.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Mon Feb 09, 2009 8:30 am

Joe M. wrote:* Item descriptions don't refresh.


?
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Mon Feb 09, 2009 8:49 am

Same as it has been--the description in the box won't refresh after you drop/equip/un-equip/&c an item to reflect whatever new item your cursor is over--but I noticed it's no longer on the list of bugs.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Mon Feb 09, 2009 9:31 am

Ah! Ok.
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Tue Feb 10, 2009 12:11 am

Phantom items appear to be on the ground, but (of course) can't be picked up. Log-out/-in and they disappear.


A little more testing has determined a (the?) cause: when you kill a monster but do not pick up the loot, eventually (and it's not too long--not long enough even: a quick run around the GY and by the time I got back to where I started, only a couple phantom items were left, the rest of the loot had all disappeared) the actual items will disappear but they may (not always but sometimes) leave their model behind. Not sure if this works for player-dropped items (doesn't seem to).
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Joe M. » Tue Feb 10, 2009 12:45 pm

Putesco still gets "stuck."
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Re: Evidyon Alpha 2 Bugs and Issues

Postby Karl G. » Tue Feb 10, 2009 6:32 pm

Joe M. wrote:Putesco still gets "stuck."


Have you figured out what causes this? Casting other spells, clicking to move while casting, casting another spell at the same time...
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