Starting Continent

Discuss new maps, towns, the world and storyline

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Starting Continent

Postby kuba » Tue Feb 06, 2007 9:06 pm

This is being forwarded from the snow textures thread, since really it should be a topic of it's own, and quite an important one at that.

Starting Continent
Here is a slightly modified map (credit to Thadius) with minor changes to help balance things out.
Image

Scale: Each unit (A1, B2, G4, etc) is 100x100. An entire section block should be 300x300, the max map size in the map maker.

Upload: Upload them to the FTP server in the /Mapping/Maps/ folder by using the location as the name. Ex's. A7.pvm, DEF345.pvm, etc.

Assignments:
(done) East Entrance + Dungeon design -- Sam1
(done) DEF123 -- Sam1
A5 of Rogue Forest -- Vitriol
B1,2:C1,2 (T2) -- Kuba
F7,8 -- Ender
Last edited by kuba on Thu Feb 08, 2007 9:04 pm, edited 2 times in total.
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Postby kuba » Tue Feb 06, 2007 9:27 pm

Doi, noticed you cant really make out the the dungeon text all that well, basically there are 3 levels to the dungeon. The entrance level has lvl12-16 creeps, lvl2 has 15-18 creeps (maybe a lvl20 mini-boss before lvl3 entrance?), and lvl3 has 18-20 creeps (lvl25 boss?).

Please post thoughts, otherwise we should be good to go and can start assignment.

Which brings up this question-- exactly how can we go about working on 1 map? Will we be able to create our own maps and combine them? Will there be one "main" map? (ack, hope not)
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Postby Vitriol » Tue Feb 06, 2007 9:30 pm

I will work on E5
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Postby thadiusofx3 » Tue Feb 06, 2007 9:34 pm

hold on here, let's keep this thing organized, there's already a thread on map assignments
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Postby kuba » Tue Feb 06, 2007 9:53 pm

Ah I skimmed over that topic, never saw someone had already starting picking locations. OK, so we got..


Sam1 working on the east entrance and dungeon.

Vitriol working on A5

I'll go ahead with B1-2 : C1-2 (Town 2 and perimeter)
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Postby Ender » Tue Feb 06, 2007 11:18 pm

I'll snatch up F7 and F8 (thieves hideout) if no one has called that yet
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Postby Vitriol » Wed Feb 07, 2007 11:19 pm

maybe we should get official with this. check out these people's system:
http://www.tamriel-rebuilt.org/

They have a neat system.
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Postby kuba » Thu Feb 08, 2007 9:24 am

Something like that would require php scripting and databasing and just too much work for a small project like PV..

But as of the current map editor I find it very hard to imagine how we can work in a collaborative effort in making maps. Here's why: (a) Those working on adjacent locations will need to be aware of the exact tiles the other maps cut off at (ex. water lines), (b) theirs no GOOD way of determining your location on the map, sure you can mark every 10 tiles but without being able to zoom out its still very hard to have a sense of location, and (c) Even if we *can* combine our maps, how will it work if we need to add 100x100 from one map into a map that's say 200x200 being that all maps are saved at 300x300?

I started working on B1 and realized just how much work (or "additional" work, rather) there would need to be, and how good our communication would have to be, in order to make these maps work.
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Postby thadiusofx3 » Thu Feb 08, 2007 10:47 am

Don't worry about all that stuff, stuff Karl has the power to stitch all of the maps together and map them look good

Just make your area's
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Postby kuba » Thu Feb 08, 2007 10:58 am

ok cool, so could I just build B1 starting from the top-right (default) part of the map maker?
Last edited by kuba on Thu Feb 08, 2007 11:05 am, edited 1 time in total.
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Postby kuba » Thu Feb 08, 2007 10:59 am

btw-- checked out the maps uploaded on the FTP, lookin good!
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Postby thadiusofx3 » Thu Feb 08, 2007 11:20 am

yeah build any section you want
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Postby Karl G. » Thu Feb 08, 2007 12:32 pm

thad's got it right--if you build the section, stitching them together won't be too difficult
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Postby 9sam1 » Thu Feb 08, 2007 4:26 pm

btw i did def123 as well so add that to your little list :)
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Postby Necromadon » Thu Feb 08, 2007 7:43 pm

Can I mail 5$ in, I don't have a way to get it through paypal, so I can use the map editor?
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Postby Karl G. » Thu Feb 08, 2007 8:37 pm

Yeah Necromadon mail it here:

Karl Gluck
254 Risley Hall
Ithaca, NY 14853-5801


be sure to include your real name and board name
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Postby Necromadon » Fri Feb 09, 2007 5:10 pm

Thanks, I'll send it out tomorrow.
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Postby logitech » Sat Feb 10, 2007 11:44 am

can i make up a dungeon or something........
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Postby thadiusofx3 » Sat Feb 10, 2007 11:50 am

Pick something on that map that isn't finished or being worked on
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Postby logitech » Sat Feb 10, 2007 12:19 pm

heres a newb dungeon i made...

Image

the image is actualy turned 90 degrees, the entrance though is in the upper right hand, where theres a rectangle. the orange shaded areas are just dirt, while rest is stone. The blue area is gonna be rogues (ones worth some exp)
The green part is skeletons (rectangles being tombstones)
Red part are trolls, the blobs in trolls are just mounds /moutains w/e
then theirs the troll king in the branch off of trolls
Mp pool self explanatory
The shaded blue part is a walk through wall kind of secret chest room (1 wooden 1 iron maybe)
this is for lvl 1-8 ish

now the map isnt exactly to scale, the trolls area should be around the size that ej made the ds trolls, before barbs/ogres/skellies area in t2 ds...

graveyard should be decent size so one can lvl their with someone else...

troll king area would have harder trolls obviously

rogue area.... can be made bigger, im thinking like a 15-25 rogue spawn (spread out just alittle)
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Postby kuba » Sat Feb 10, 2007 12:26 pm

logitech if you'd like you could make the troll camp and village?
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Postby logitech » Sat Feb 10, 2007 12:27 pm

lol ya doesnt matter to me, AND im gonna try the map maker...

can the stuff i use in map maker be put strait into the game? or no...(idk im dumb)
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Postby Karl G. » Sat Feb 10, 2007 1:37 pm

Yes, the map maker can be directly loaded into the game.
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Postby 9sam1 » Sat Feb 10, 2007 5:57 pm

would be awesome if we could log on and walk through are map as a char. But its to early for that :P
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Postby Karl G. » Sat Feb 10, 2007 7:29 pm

Don't worry it's coming!
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