ziggman wrote:on xenimus now, as it has Always been. you never had to make a character meet any requirements to become a fighter or wizard. you were what u were. and your stats played a roll in how good of a player you are, were. you stats did not make your character a wizard or fighter.
maybe subclassing is not going to work out.
It seems like I have to spell it out:
1) It's not just stats, it's skills and talents, maybe traits if we add that much.
2) Sometimes change is for the better.
3) No one is going to complain because they can't build a sucky character.
corollary 3a: 1. This will lead to fewer extremely badly built characters.
2. Players may invest significant time into a character.
3. Players discovering that their build is bad will experience frustration.
4. It follows that preventing exceedingly poor judgement will reduce player frustration.
4) If subclassing were not implemented, your fighter-build wizard will not be any fun. It would have mage HP modifier, coupled with a lack of any higher level spells. Spells will not be automatically granted on level alone, you will have to meet skill or talent reqs.
5) Picture a fighter, but in leather armor, wielding a dagger, with his hp cut in half.
Recap: If you build a wizard like a fighter it is going to suck either way. Re-read point #3.
Now, with this subclassing system, if you build like a fighter, you will get a fighter, which it what you wanted, isn't it? If you want to dual-class fighter and wizard, you are going to have to spend a few points improving magic skills.
Ziggman, your opinion is noted. Do you have any other concerns, besides this point?