Old Xenimus versions.

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Old Xenimus versions.

Postby Necromadon » Thu Aug 07, 2008 4:01 pm

I thought I remembered seeing them posted here before.

I'm hoping to get my hands on some of the older versions of Xen (1.11, 1.12, 1.14, or 1.20) so I can get the old model files.
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Re: Old Xenimus versions.

Postby thadiusofx3 » Thu Aug 07, 2008 4:11 pm

I just threw away a dvd that had several versions from about 1.07 through like 1.50 on it

ill see if i had a backup somewhere but i doubt it
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Re: Old Xenimus versions.

Postby Necromadon » Thu Aug 07, 2008 4:23 pm

Why would you throw away such gold?!

If you find them I'd really appreciate it :)
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Re: Old Xenimus versions.

Postby thadiusofx3 » Thu Aug 07, 2008 4:37 pm

http://download.nafura.it/home/pc/files ... =&select3=

if u can figure out how to register theres version 1.20
i couldnt figure it out tho
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Re: Old Xenimus versions.

Postby Necromadon » Thu Aug 07, 2008 5:03 pm

You had to make all 3 interests match. Took me forever to figure out that dumb bug.
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Re: Old Xenimus versions.

Postby Necromadon » Thu Aug 07, 2008 5:05 pm

It worked. Looking at the menu from when the game was good is making me die of nostalgia now :(

It was actually version 1.19.
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Re: Old Xenimus versions.

Postby ubern00ber » Fri Aug 08, 2008 6:34 am

hmm you know, maybe it would be possible to emulate packets to login and be able to walk around(kinda like XPS did...). I might look into it... altho i highly doubt it cuz... well yeah it'd be fucked up

edit: on second thought.... nahhh its too hard.
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Re: Old Xenimus versions.

Postby Necromadon » Sun Aug 10, 2008 12:37 am

I would REALLY like to see an oldschool server sometime...

Could Volucris do this on a separate server using its own music/textures/models, and the same old map.

Then we could just override it all with the old Xen textures.
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Re: Old Xenimus versions.

Postby Karl G. » Sun Aug 10, 2008 7:09 am

In short, PV can almost exactly replicate Xenimus. Now that we have world maps, I can use the map maker to generate the Xenimus world using Xenimus textures. I've decrypted both the animated and the static mesh formats, so I can fill the world with Xenimus's meshes. All that would be really take work would be to duplicate the Xenimus spells and classes, but that's design.

That said, I think that people will like the new form of PV enough that I won't have to do that, though :)
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Re: Old Xenimus versions.

Postby Creeping Death » Thu Sep 04, 2008 3:02 am

i got 1.47a on a cd
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Re: Old Xenimus versions.

Postby Truth » Sun Sep 07, 2008 5:43 am

could some1 post their username and pw so i can download this. I can't figure it out
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