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Old Xenimus versions.

PostPosted: Thu Aug 07, 2008 4:01 pm
by Necromadon
I thought I remembered seeing them posted here before.

I'm hoping to get my hands on some of the older versions of Xen (1.11, 1.12, 1.14, or 1.20) so I can get the old model files.

Re: Old Xenimus versions.

PostPosted: Thu Aug 07, 2008 4:11 pm
by thadiusofx3
I just threw away a dvd that had several versions from about 1.07 through like 1.50 on it

ill see if i had a backup somewhere but i doubt it

Re: Old Xenimus versions.

PostPosted: Thu Aug 07, 2008 4:23 pm
by Necromadon
Why would you throw away such gold?!

If you find them I'd really appreciate it :)

Re: Old Xenimus versions.

PostPosted: Thu Aug 07, 2008 4:37 pm
by thadiusofx3
http://download.nafura.it/home/pc/files ... =&select3=

if u can figure out how to register theres version 1.20
i couldnt figure it out tho

Re: Old Xenimus versions.

PostPosted: Thu Aug 07, 2008 5:03 pm
by Necromadon
You had to make all 3 interests match. Took me forever to figure out that dumb bug.

Re: Old Xenimus versions.

PostPosted: Thu Aug 07, 2008 5:05 pm
by Necromadon
It worked. Looking at the menu from when the game was good is making me die of nostalgia now :(

It was actually version 1.19.

Re: Old Xenimus versions.

PostPosted: Fri Aug 08, 2008 6:34 am
by ubern00ber
hmm you know, maybe it would be possible to emulate packets to login and be able to walk around(kinda like XPS did...). I might look into it... altho i highly doubt it cuz... well yeah it'd be fucked up

edit: on second thought.... nahhh its too hard.

Re: Old Xenimus versions.

PostPosted: Sun Aug 10, 2008 12:37 am
by Necromadon
I would REALLY like to see an oldschool server sometime...

Could Volucris do this on a separate server using its own music/textures/models, and the same old map.

Then we could just override it all with the old Xen textures.

Re: Old Xenimus versions.

PostPosted: Sun Aug 10, 2008 7:09 am
by Karl G.
In short, PV can almost exactly replicate Xenimus. Now that we have world maps, I can use the map maker to generate the Xenimus world using Xenimus textures. I've decrypted both the animated and the static mesh formats, so I can fill the world with Xenimus's meshes. All that would be really take work would be to duplicate the Xenimus spells and classes, but that's design.

That said, I think that people will like the new form of PV enough that I won't have to do that, though :)

Re: Old Xenimus versions.

PostPosted: Thu Sep 04, 2008 3:02 am
by Creeping Death
i got 1.47a on a cd

Re: Old Xenimus versions.

PostPosted: Sun Sep 07, 2008 5:43 am
by Truth
could some1 post their username and pw so i can download this. I can't figure it out