- New Classes?

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- New Classes?

Postby WACOO » Wed May 13, 2009 9:59 am

Was just wondering if there was any new classes planned to be put in-game.

if so, which?
if not, I got few suggestions. not only name but loads of spells and how they should work etc.

!
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Re: - New Classes?

Postby Karl G. » Wed May 13, 2009 11:08 am

Absolutely. We have at least 4 more classes planned.
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Re: - New Classes?

Postby Joe M. » Wed May 13, 2009 11:10 am

Of course we're planning more classes! I don't know exactly when we'll be rolling them all out, but there should be a few more for Beta and at least 7 by the time we get to commercial. But please, share your ideas--it always helps to have more input.
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Re: - New Classes?

Postby WACOO » Thu May 14, 2009 6:09 am

Okay here we go!

1# Hunter/Ranger/Archer (whatever) ranged class, main weapon bows and off weaps - fast daggers/swords(?)
Main stat(s)
: AGI - gains ATS (attack speed) and DMG
: INT - Higher mana pool, better mana regen + a bit higher DMG on skills

Pros:
- Strong VS Spellcasters(low defense/armor targets) and mediocre VS Melee.
- Ranged attacks.
- "Sneaky class"

Cons:
- Fairly low HP/MP
- Based on mana, high mana cost skills.

Skills/Spells/Buffs:
- Rapid Shot : Increases attack speed by (X amount AGI + 10-20-30% (depending on char lvl) ) | Cooldown? 1min maybe
- Rush : Increases movement speed by 70% for a shot duration (3sec) (duration increases depending on X INT) | 30sec/1min
- Stealth/Hide : Makes your character invisible for 10 seconds (breaks upon movement) ( INT will increase the duration / 1 INT : 1sec) | 30sec(?)
- Arrow Spin : Fires arrows on all nearby enemies (DMG increased to X ammount of AGI) (does most dmg of all Arrow Spins) | 0sec
* different Arrow Spins to make the playstyle more "interesting" instead of just spamming one button "1111111111111111111111111111" into oblivion - I got a good suggestion.
* Unholy Arrow Spin : adds a "disease" on enemy targets increasing next Arrow Spins to do 20% more DMG for 5 seconds. | 0sec CD
* Enchanted Arrow Spin : dispells target buff(s) (depending on INT - low INT only 1 buff | higher INT 2 buffs etc) makes less dmg than other Arrow Spins. | 20seconds CD.
* Frost Arrow Spin : Slows target(s) for 5seconds by 50% (no damage) | 20second CD.
- Silence : Fires a silencing shot on the target making them silenced (cannot cast any spells for 2secs - increased if high INT (2INT = 0.5seconds) | 30seconds CD.
* Mental Swiftness : Increases AGI by 5 - can be casted on other players (higher ammount of AGI if INT is higher) | 0seconds CD.


2# Barbarian : Main weapons used : 2handed axes/polearms/spears/swords + can equip shield at the same time (lol xenimus)
Main stat(s)
: CON - gains huge ammount of HP + DMG (only this class does that)
: AGI - higher attack speed. (if low agi they hit very slow)


Pros:
- Strong VS Melee classes, pretty much a wall for them.
- Very high melee dmg.
- High HP

Cons:
- Weak VS Spellcasters, low spelldamage protection.
- Low MP

Skills/Spells/Buffs:
- Fierce Attack : hits all enemies ifront of the target (180 degrees) faster skill use if high AGI and more dmg if high CON)) | 0seconds CD.
- Charge : Makes your character rush really quickly forward | 0seconds CD.
- Stone Wall : Increases your defense by 100 ( removes after X hits on target or 8second duration) | 8seconds CD.
- Anger : Increases ATS by 100% and damage by 20% for short duration (4seconds?) | 30seconds CD.
- Howling Blow : Takes out all his anger on a single target for a huge ammount of damage (depending on CON) | 15seconds CD.


3# Cleric/Shaman (whatever) is pretty much a caster with high defense rate, main weaps - staff/ 1h mace + shield.
Main stat(s)
: WIS - Increases damage/healing with your spells.
: INT - Higher mana regen / pool / buff duration.


Pros :
- High defense value even tho its a spellcaster.
- Good healing spells. (best healing class)

Cons:
- Mediocre vs all classes.
- Doesn't output the same dmg as other spellcasters.

Skills/Spells/Buffs:
- Heal : Heals yourself or your target for X (depending on WIS) | 0second CD.
- Thunder Blow : Knocks back emenies X distance and X DMG (depending on WIS) | 5seconds CD.
- Chain of Light - This is the Cleric/Shamans best DMG spell, hits for alot (depending on WIS) and it bounces, for each bounce the DMG reduces by 25% | 0second CD.
- Nature Absorb : Reduces dmg taken from all spells/skills by 10% for 2min(?) (can't be used on others) | 0second CD
- Body and Soul : Increases HP and MP by X (depending on WIS) for 2min (depending on INT) | 0second CD.
- Light Ball : Fires a big light ball which takes X dmg (depending on WIS) | 0 second CD.



I did this by just brainstorming a bit, can probably come up with more but can't be arsed right now :P
Say what you like / dislike, ofc I understand that it can be tweaked in many ways but yeah!

Wacoo out ~
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Re: - New Classes?

Postby Vapore » Fri May 15, 2009 1:13 pm

I think the Hunter class sounds pretty wicked. Though, I really disliked how Xenimus went about it. Arrows fired weirdly across the map and were not smooth at all. That and there wasn't a lot of bows to use.

I think classes should really be built upon chaining attacks together to get different effects. So if you fired off a Fire Shot that would cause your Arrow Spin to do Fire Damage instead. And then Unholy Shot would cause Arrow Spin to cause Disease damage, Ice would do Ice damage etc.
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