Okay here we go!
1# Hunter/Ranger/Archer (whatever) ranged class, main weapon bows and off weaps - fast daggers/swords(?)
Main stat(s)
: AGI - gains ATS (attack speed) and DMG
: INT - Higher mana pool, better mana regen + a bit higher DMG on skills
Pros:
- Strong VS Spellcasters(low defense/armor targets) and mediocre VS Melee.
- Ranged attacks.
- "Sneaky class"
Cons:
- Fairly low HP/MP
- Based on mana, high mana cost skills.
Skills/Spells/Buffs:
- Rapid Shot : Increases attack speed by (X amount AGI + 10-20-30% (depending on char lvl) ) | Cooldown? 1min maybe
- Rush : Increases movement speed by 70% for a shot duration (3sec) (duration increases depending on X INT) | 30sec/1min
- Stealth/Hide : Makes your character invisible for 10 seconds (breaks upon movement) ( INT will increase the duration / 1 INT : 1sec) | 30sec(?)
- Arrow Spin : Fires arrows on all nearby enemies (DMG increased to X ammount of AGI) (does most dmg of all Arrow Spins) | 0sec
* different Arrow Spins to make the playstyle more "interesting" instead of just spamming one button "1111111111111111111111111111" into oblivion - I got a good suggestion.
* Unholy Arrow Spin : adds a "disease" on enemy targets increasing next Arrow Spins to do 20% more DMG for 5 seconds. | 0sec CD
* Enchanted Arrow Spin : dispells target buff(s) (depending on INT - low INT only 1 buff | higher INT 2 buffs etc) makes less dmg than other Arrow Spins. | 20seconds CD.
* Frost Arrow Spin : Slows target(s) for 5seconds by 50% (no damage) | 20second CD.
- Silence : Fires a silencing shot on the target making them silenced (cannot cast any spells for 2secs - increased if high INT (2INT = 0.5seconds) | 30seconds CD.
* Mental Swiftness : Increases AGI by 5 - can be casted on other players (higher ammount of AGI if INT is higher) | 0seconds CD.
2# Barbarian : Main weapons used : 2handed axes/polearms/spears/swords + can equip shield at the same time (lol xenimus)
Main stat(s)
: CON - gains huge ammount of HP + DMG (only this class does that)
: AGI - higher attack speed. (if low agi they hit very slow)
Pros:
- Strong VS Melee classes, pretty much a wall for them.
- Very high melee dmg.
- High HP
Cons:
- Weak VS Spellcasters, low spelldamage protection.
- Low MP
Skills/Spells/Buffs:
- Fierce Attack : hits all enemies ifront of the target (180 degrees) faster skill use if high AGI and more dmg if high CON)) | 0seconds CD.
- Charge : Makes your character rush really quickly forward | 0seconds CD.
- Stone Wall : Increases your defense by 100 ( removes after X hits on target or 8second duration) | 8seconds CD.
- Anger : Increases ATS by 100% and damage by 20% for short duration (4seconds?) | 30seconds CD.
- Howling Blow : Takes out all his anger on a single target for a huge ammount of damage (depending on CON) | 15seconds CD.
3# Cleric/Shaman (whatever) is pretty much a caster with high defense rate, main weaps - staff/ 1h mace + shield.
Main stat(s)
: WIS - Increases damage/healing with your spells.
: INT - Higher mana regen / pool / buff duration.
Pros :
- High defense value even tho its a spellcaster.
- Good healing spells. (best healing class)
Cons:
- Mediocre vs all classes.
- Doesn't output the same dmg as other spellcasters.
Skills/Spells/Buffs:
- Heal : Heals yourself or your target for X (depending on WIS) | 0second CD.
- Thunder Blow : Knocks back emenies X distance and X DMG (depending on WIS) | 5seconds CD.
- Chain of Light - This is the Cleric/Shamans best DMG spell, hits for alot (depending on WIS) and it bounces, for each bounce the DMG reduces by 25% | 0second CD.
- Nature Absorb : Reduces dmg taken from all spells/skills by 10% for 2min(?) (can't be used on others) | 0second CD
- Body and Soul : Increases HP and MP by X (depending on WIS) for 2min (depending on INT) | 0second CD.
- Light Ball : Fires a big light ball which takes X dmg (depending on WIS) | 0 second CD.
I did this by just brainstorming a bit, can probably come up with more but can't be arsed right now
Say what you like / dislike, ofc I understand that it can be tweaked in many ways but yeah!
Wacoo out ~