Glich Notes: 12-11-09 (Read Before Playing)

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Glich Notes: 12-11-09 (Read Before Playing)

Postby Morn » Fri Dec 11, 2009 10:35 pm

The following bugs and gliches could impair your gameplay.

:arrow: Some mobs are set at level 100 again. This is similar to the Hard Trolls glich from the game's release.
The following are known gliched mobs-
-Kobold Castle Skeleton Archers
-South Dungeon Entrance Golems
-South Dungeon Hard Liches

:arrow:Humans have 0/47626 mana at character creation

:arrow:Lag, with a similar pattern to the previous lag phase. Where the lag becomes exponentially worse until the game is absolutely unplayable.

[My Theory]- The lag began today when Karl and I were on during the server back up. He was exploring Kobolds and I was hunting trolls. Both of us on mages. I believe the use of lag creating spells during the server update may have disturbed some function in the programming. Since the lag seemed to correct itself after a few days last time I presume that if nobody is on during the next server backup, the process will revert itself. I only believe it is self-correcting because the developers did not post or announce that the bug was ever *fixed* last time.
Do not mold yourself to society. Give your name and serial number and stand strong, and society will undoubtedly mold to you. Ask not if there is anything outside that you want. Ask if there is anything inside that you have yet to unpack.
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby Part-Time Modeler » Sun Dec 13, 2009 4:14 pm

I found all the mob level problems and have corrected them.
I tested the game after corrections on Thursday and now the Dungeon floor doesnt load.
Anyways, I have been out of town and that is why the lag was probably unbearable.
It is running smoothly now.
The next Update maybe next week. Just let me get through my exams until Friday; then I will have some free time.
I will log in from time to time to check lag, that is about it.
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby Morn » Wed Dec 16, 2009 9:08 pm

Part-Time Modeler wrote:I found all the mob level problems and have corrected them.


Unless this is a fix that hasn't been implemented yet. Golems are still broken
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby Part-Time Modeler » Thu Dec 17, 2009 1:00 pm

No the level fix has not been implemented. I fixed them last week and compliled the game and tested it on my computer.
The problem is the South Dungeon Floor doesn't load now. I just havn't messed with it since, because of Exams this week.
I am done on Friday and will be on Friday night or adding levels to the new area I have made.
Yesterday I did take a break and add 3 more hidden rooms and another small area to grind in. I also added many more spawn points so the hall on my level
is a little crowded to get through. There will be plenty of exploring after this is done.
The size of the map after I am done with the monster adding, will be about 2x the size of the original Southern Dungeon.
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby Part-Time Modeler » Sun Dec 20, 2009 12:31 am

:!: WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTT :!:

Here is what is different for the Update:
-Hard Liches back to normal being level 33 instead of impossible
-Golems at the entrance of Southern Dungeon are back to being level 12
-Added some scenery to the main square
-More areas to explore within the level I added at Southern Dundeon
-Take a friend if you are going to go Hatchling hunting; I beefed them up a lot. I may need to cut back their spawn points now that they are acually level 50's.

Not fixed:
-Being unable to port until way outside of town square
-Skeleton Archers at the Mystwalker Castle. I can't find the game files on them and don't know their levels, as a matter of fact, i can't seem to figure out how they are in the game without spawn point and level files. I will do some more looking.
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby LEXIC » Sun Dec 20, 2009 10:10 am

Error to initialize after downloading and starting...
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby Vapore » Sun Dec 20, 2009 1:42 pm

Part-Time Modeler wrote:
not fixed:
-Being unable to port until way outside of town square
-Skeleton Archers at the Mystwalker Castle. I can't find the game files on them and don't know their levels, as a matter of fact, i can't seem to figure out how they are in the game without spawn point and level files. I will do some more looking.


Skynet is waking up... ;)
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Re: Glich Notes: 12-11-09 (Read Before Playing)

Postby Part-Time Modeler » Mon Dec 21, 2009 9:51 pm

LEXIC wrote:Error to initialize after downloading and starting...


I don't know what to say for that.
I have had that in the past durring pre-beta and don't remember what to you should do to fix it.
Other people have said to just launch the game from 'Evidyon File' located in Program Files (or wherever you installed it.)
Then run the game with the 'evidyon' application, not the 'launcher' application. After you have installed the update of course.
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