Glich Notes: 12-11-09 (Read Before Playing)
Posted: Fri Dec 11, 2009 10:35 pm
The following bugs and gliches could impair your gameplay.
Some mobs are set at level 100 again. This is similar to the Hard Trolls glich from the game's release.
The following are known gliched mobs-
-Kobold Castle Skeleton Archers
-South Dungeon Entrance Golems
-South Dungeon Hard Liches
Humans have 0/47626 mana at character creation
Lag, with a similar pattern to the previous lag phase. Where the lag becomes exponentially worse until the game is absolutely unplayable.
[My Theory]- The lag began today when Karl and I were on during the server back up. He was exploring Kobolds and I was hunting trolls. Both of us on mages. I believe the use of lag creating spells during the server update may have disturbed some function in the programming. Since the lag seemed to correct itself after a few days last time I presume that if nobody is on during the next server backup, the process will revert itself. I only believe it is self-correcting because the developers did not post or announce that the bug was ever *fixed* last time.
Some mobs are set at level 100 again. This is similar to the Hard Trolls glich from the game's release.
The following are known gliched mobs-
-Kobold Castle Skeleton Archers
-South Dungeon Entrance Golems
-South Dungeon Hard Liches
Humans have 0/47626 mana at character creation
Lag, with a similar pattern to the previous lag phase. Where the lag becomes exponentially worse until the game is absolutely unplayable.
[My Theory]- The lag began today when Karl and I were on during the server back up. He was exploring Kobolds and I was hunting trolls. Both of us on mages. I believe the use of lag creating spells during the server update may have disturbed some function in the programming. Since the lag seemed to correct itself after a few days last time I presume that if nobody is on during the next server backup, the process will revert itself. I only believe it is self-correcting because the developers did not post or announce that the bug was ever *fixed* last time.