3D Models

For the development of PV's 3D art

Moderators: Joe M., Karl G.

Postby thadiusofx3 » Tue Dec 26, 2006 5:27 pm

ok thats because your camera isn't pointed at it

go into object mode and right click the camera to select it, them move it around until it is facing the model like you want, and then render it
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Tue Dec 26, 2006 9:50 pm

ok the model is selected and is right in the middle of my screen , i see it fine yet it still does that where it shows a blank screen :/
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Tue Dec 26, 2006 10:51 pm

Ok not really what i meant but lemme explain it better, i wasn't at home and the computer i was on didnt have blender and i didn't feel like downloading it.


ok you gotta right click the line between the bottom menu bar and the bottom menu then hit split area, a little divider will pop up, and drag it about 2/3 along across the screen.
Image

ok now click view and then camera to change that viewport to see what the camera sees
then in the other viewport move the camera around until you can see the object
You may also need to move the light around to get enough light on it to see it

Image
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Wed Dec 27, 2006 2:43 pm

mk i got the camera up and all but now im stuck. i need to find my model in the left camera thing? thats what im trying to do but i cant see it anywhere, not really sure how to travel around in that veiw

Image
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Wed Dec 27, 2006 3:08 pm

see the red triangle, and green circle? those are for translating (moving left, right, up, down) and rotating, just move your camera around on the left view and it should show the camera in the right view (if you did view>camera of course)
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Thu Dec 28, 2006 9:27 pm

k in the left side i see the item (kinda big but i see it) but when i hit f12 it still just is empty :/ i suck at this lol
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Thu Dec 28, 2006 9:56 pm

you're not seeing it through the camera, change either one of the views to camera mode (zero on the numpad while your cursor is in that view)
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Thu Dec 28, 2006 10:09 pm

i got it to work finally lol.

here is a axe (omni i guess)

Image


lol now that i think about it the handle is retarded
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Thu Dec 28, 2006 10:15 pm

more like an omni hatchet

scale it longer
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby thadiusofx3 » Thu Dec 28, 2006 10:16 pm

If you want to texture different parts with different textures, when you add a shape make sure you are in object mode, because in edit mode they will all be of the same object and thus use the same texture
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Thu Dec 28, 2006 10:17 pm

the texture looks all weird like its kinda blury on the axe and the handle seems to just be striped any idea whats up with that?
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Thu Dec 28, 2006 10:19 pm

check my reply on the last page

you have to scale the texture to the right size / repeat it

see on the texture panels under where you loaded the image theres xrepeat and yrepeat?

those let the texture repeat along the x and y axis
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby thadiusofx3 » Thu Dec 28, 2006 10:31 pm

are you banned on xentales?
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Thu Dec 28, 2006 10:46 pm

Nope

second attempt on omni axe

Image

not identical but good enough lol
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Thu Dec 28, 2006 10:54 pm

how many faces?
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Thu Dec 28, 2006 11:18 pm

432
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Thu Dec 28, 2006 11:53 pm

yikes, the blood axe for xenimus is around 70 i think
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby thadiusofx3 » Fri Dec 29, 2006 1:32 am

82 faces

Image
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Fri Dec 29, 2006 3:36 pm

Vis Gladius

Image
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby thadiusofx3 » Fri Dec 29, 2006 4:35 pm

how many faces on that thing?
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby 9sam1 » Fri Dec 29, 2006 6:12 pm

way to many lol.
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Previous

Return to Modeling and Textures



Who is online

Users browsing this forum: No registered users and 0 guests