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Posted:
Tue Dec 26, 2006 5:27 pm
by thadiusofx3
ok thats because your camera isn't pointed at it
go into object mode and right click the camera to select it, them move it around until it is facing the model like you want, and then render it
Posted:
Tue Dec 26, 2006 9:50 pm
by 9sam1
ok the model is selected and is right in the middle of my screen , i see it fine yet it still does that where it shows a blank screen :/
Posted:
Tue Dec 26, 2006 10:51 pm
by thadiusofx3
Ok not really what i meant but lemme explain it better, i wasn't at home and the computer i was on didnt have blender and i didn't feel like downloading it.
ok you gotta right click the line between the bottom menu bar and the bottom menu then hit split area, a little divider will pop up, and drag it about 2/3 along across the screen.
ok now click view and then camera to change that viewport to see what the camera sees
then in the other viewport move the camera around until you can see the object
You may also need to move the light around to get enough light on it to see it
Posted:
Wed Dec 27, 2006 2:43 pm
by 9sam1
mk i got the camera up and all but now im stuck. i need to find my model in the left camera thing? thats what im trying to do but i cant see it anywhere, not really sure how to travel around in that veiw
Posted:
Wed Dec 27, 2006 3:08 pm
by thadiusofx3
see the red triangle, and green circle? those are for translating (moving left, right, up, down) and rotating, just move your camera around on the left view and it should show the camera in the right view (if you did view>camera of course)
Posted:
Thu Dec 28, 2006 9:27 pm
by 9sam1
k in the left side i see the item (kinda big but i see it) but when i hit f12 it still just is empty :/ i suck at this lol
Posted:
Thu Dec 28, 2006 9:56 pm
by thadiusofx3
you're not seeing it through the camera, change either one of the views to camera mode (zero on the numpad while your cursor is in that view)
Posted:
Thu Dec 28, 2006 10:09 pm
by 9sam1
i got it to work finally lol.
here is a axe (omni i guess)
lol now that i think about it the handle is retarded
Posted:
Thu Dec 28, 2006 10:15 pm
by thadiusofx3
more like an omni hatchet
scale it longer
Posted:
Thu Dec 28, 2006 10:16 pm
by thadiusofx3
If you want to texture different parts with different textures, when you add a shape make sure you are in object mode, because in edit mode they will all be of the same object and thus use the same texture
Posted:
Thu Dec 28, 2006 10:17 pm
by 9sam1
the texture looks all weird like its kinda blury on the axe and the handle seems to just be striped any idea whats up with that?
Posted:
Thu Dec 28, 2006 10:19 pm
by thadiusofx3
check my reply on the last page
you have to scale the texture to the right size / repeat it
see on the texture panels under where you loaded the image theres xrepeat and yrepeat?
those let the texture repeat along the x and y axis
Posted:
Thu Dec 28, 2006 10:31 pm
by thadiusofx3
are you banned on xentales?
Posted:
Thu Dec 28, 2006 10:46 pm
by 9sam1
Nope
second attempt on omni axe
not identical but good enough lol
Posted:
Thu Dec 28, 2006 10:54 pm
by thadiusofx3
how many faces?
Posted:
Thu Dec 28, 2006 11:18 pm
by 9sam1
432
Posted:
Thu Dec 28, 2006 11:53 pm
by thadiusofx3
yikes, the blood axe for xenimus is around 70 i think
Posted:
Fri Dec 29, 2006 1:32 am
by thadiusofx3
82 faces
Posted:
Fri Dec 29, 2006 3:36 pm
by 9sam1
Vis Gladius
Posted:
Fri Dec 29, 2006 4:35 pm
by thadiusofx3
how many faces on that thing?
Posted:
Fri Dec 29, 2006 6:12 pm
by 9sam1
way to many lol.