Progression of the Game

For general discussion of Project Volucris

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Postby Vitriol » Mon Jul 30, 2007 7:48 pm

Karl G. wrote:Dregs = the tea leaves at the bottom of a cup or the little floaty things at the end of a beer


Never heard the expression "dregs of society" You know, idiots...
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Postby JSunJShineR » Mon Jul 30, 2007 7:55 pm

Kalemor/Kaelmor. I dont know i thought it sounded/looked cool. ill try to think f some better ones...
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Postby Karl G. » Mon Jul 30, 2007 8:03 pm

9sam1 wrote:arnt these forums and post like this proof enough that were ripping off xenimus anyway?


There's a definite line between "ripping off" and creating a work similar to something. We are recreating the "old" xenimus, which was a different enough game from modern Xenimus that I don't think that will be an issue. The problem comes in blatantly taking EJ's work and calling it our own. That is plagiarism, and I won't have any of it. I'll make up the new names for races myself but I'd much prefer that the community be involved. That's what you guys are here for!
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Postby BisJac » Mon Jul 30, 2007 8:32 pm

The sad thing is, PV will have better graphics and more cool things that Xen doesn't lol...

Dregs are half human, half ogre, so just think of something that is a mixture of the 2.

Scallions could be called anything that is related to a lizard. You could even take a name from another game, because I doubt they are ever going to be like, OMG PROJECT VOLUCRIS coppied me!

Behocks were summoned by Oreseth or something as said in the description, so they should look completely different than dregs.
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Postby Vitriol » Mon Jul 30, 2007 10:07 pm

I didnt think we were having behocks in PV. I still dont know wtf a behock is, it definatly wasnt in old xenimus.
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Postby Ratiotile » Mon Jul 30, 2007 10:42 pm

Call them Reptiloids and Half-Ogres, unless we get better names. Behocks are basically clones of dregs anyways, so they're not needed.
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Postby ziggman » Mon Jul 30, 2007 11:17 pm

Xantusia = night lizard famly tree... look it up... (Xantusian) for a race.
Nomad, Vikings, dwarves

throwing out some random names
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Postby ziggman » Tue Jul 31, 2007 12:31 am

each race should specialize in a stat
human=all
elf=agility
gnome=wisdom
xantusian(scally)=intell
nomad(dreg)=str
viking(behock)=cons
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Races

Postby Richard. UK » Tue Jul 31, 2007 2:37 am

Human - Human

Elf - Elf

Gnome - Halfling

Scallion - Scelope (from the word Sceloporus)

Dreg - Valian (from the word Validus)


BEHOCK (EXSTINCT)

5 races is good enough, there is no real point in buying or making new models for behocks when all stats as a base are 10 10 10 10 10 with 25 to spend.


By the way I am working on a little something that I will be posting sooner or later.
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Postby ziggman » Tue Jul 31, 2007 4:35 am

you can use the same model, just change hair/skin textures.

whats Validus? the comic book character? or the WoW Guild?something else?

heres a chart for MAX beggining stats. likes/dislikes? each character has 90 points.
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Postby Ratiotile » Tue Jul 31, 2007 8:38 am

ziggman wrote:you can use the same model, just change hair/skin textures.

whats Validus? the comic book character? or the WoW Guild?something else?

heres a chart for MAX beggining stats. likes/dislikes? each character has 90 points.
Image


I think we should stick to the classical point allocations.

Code: Select all
           S       A       C       I       W
Dreg       22      18      21      15      14
Elf        16      22      16      18      18
Scallion   20      16      16      22      18
Gnome      18      16      16      18      22


Behock isn't needed because it is a Dreg with str and cons switched, as well as int and wis. They are all one point differences.
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Postby BisJac » Tue Jul 31, 2007 10:37 am

Umm... I'd like to have a scallion thief with perfect stats, thanks.
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Postby ziggman » Tue Jul 31, 2007 12:03 pm

Umm... I'd like to have a scallion thief with perfect stats, thanks.


there will be no class restrictions, however the begging stats will be suggestive as to what your character should be.

are thoes begging stats off of xenimus? would we runinto problems?
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Postby Karl G. » Tue Jul 31, 2007 3:14 pm

xantusian(scally)=intell
nomad(dreg)=str

I really like those, especially Nomad! "Viking" is a bit strange...but if we can't thing of anything else, we'll deal :)
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Postby 9sam1 » Tue Jul 31, 2007 3:22 pm

meh its so hard to say lol.

how bout just Lizard

get to the point.
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Postby Vitriol » Tue Jul 31, 2007 3:44 pm

zantusian is hard to say?
zan - too - zee - an
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Postby 9sam1 » Tue Jul 31, 2007 4:14 pm

bleh i just dont like the way it sounds lol.
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Postby thadiusofx3 » Tue Jul 31, 2007 8:41 pm

how about Sheti
the hopi indians had a myth about reptoids called "Sheti"

and instead of dregs, how about giants
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Postby Vitriol » Tue Jul 31, 2007 9:16 pm

thadiusofx3 wrote:how about Sheti
the hopi indians had a myth about reptoids called "Sheti"

and instead of dregs, how about giants


sounds good.
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Postby Ratiotile » Tue Jul 31, 2007 9:58 pm

I think I'll vote for nomad. Giant sounds... too big.
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Postby ziggman » Tue Jul 31, 2007 10:53 pm

Vitriol wrote:
thadiusofx3 wrote:how about Sheti
the hopi indians had a myth about reptoids called "Sheti"

and instead of dregs, how about giants


sounds good.


Sheti sounds like yeti...

xantusian is easy to say
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Like the way this is heading

Postby daekighn » Thu Aug 23, 2007 11:55 pm

Guys I like the way ur game is heading , I think this will turn out to be a great game , better than Xenimus(personally). I'm just hoping that u guys will do a great job and not screw everything up like Ej did :). Oh and I like the Non-restrictions of the race combinations , old school style , Scallion-Cleric , Scallion-Paladin.
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Postby Paz the Spaz » Fri Aug 24, 2007 2:06 pm

Hahahahah, Xantusian (no offence) sounds ridiculous. "Hi, I'm a Xantusian from Xantuuuuusia. . ."
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Postby Sankt Pauli » Mon Sep 03, 2007 10:09 am

Since dregs and behocks are just lame human-wannabes anyways, how about to take a orc-model instead, or maybe a totally new one? ^^
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Postby Karl G. » Mon Sep 03, 2007 5:15 pm

That's do-able, however in the mean time we need to get new models for everything so we might as well make them distinct. I'm going to be ordering from ... that one site that escapes my mind currently...where we got the maid model as soon as I get the next resource editor online. This thing is going to be, for lack of a better word, BITCHIN
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