by Draco » Fri Sep 12, 2008 12:46 am
If this is put in, I'd like to point out:
When this happens, keep the current track paused and play the battle theme, then when the fight is inactive (not being attacked by players or attacking players) the music goes dead and perhaps play a gloomy anticipation theme (low volume subtle, creepy feel), then when you're home free the music that was playing before gradually fades back in and continues playing.
I don't think any songs should change instantly... make all songs fade in/out when changing.
Not to mention: the option to configure which events will trigger music change.