I really like adding new models, but when push comes to shove and I'm in the last strides toward the next big update (i.e. when v2 was released) I put in the models that are easiest to use first. I haven't added a lot of new models recently because I've been busy with other things.
Now that I think about it though, it would probably help all of us if I said what would help models get added to the game faster!
- Reuse textures as much as possible
- If creating models that are part of a set, it's fine to make a unique texture for them--but have them all use the *same* root texture so that variations can be made easily by changing this texture (ex aurelian -> argent = gold -> silver)
- Textures should be 256x256 (ideally) or some other square with dimensions that are powers of 2 (64, 512)
- Use fragMotion to clean up the models and resave them in .X format, if possible
- Use this directory structure:
[/root] - "root" is your name or the name of the model pack
[/root/textures] - all textures for models go here. this makes sharing between packs easy!
[/root/X] - all .X models go here
A lot of this stuff I have to do on my own right now, and I have to re-do a lot of it each time I add a new mesh which is why it doesn't happen too often. I'll try to streamline on this side though so more stuff gets integrated for 2.10
Also, if you provide a .ZIP file or other archive, it's much less annoying than having to download each file individually from an FTP directory
You probably
shouldn't post the link on the forums, but you can always email or PM it to me.