I really like adding new models, but when push comes to shove and I'm in the last strides toward the next big update (i.e. when v2 was released) I put in the models that are easiest to use first. I haven't added a lot of new models recently because I've been busy with other things.
Now that I think about it though, it would probably help all of us if I said what would help models get added to the game faster!
- Reuse textures as much as possible
- If creating models that are part of a set, it's fine to make a unique texture for them--but have them all use the *same* root texture so that variations can be made easily by changing this texture (ex aurelian -> argent = gold -> silver)
- Textures should be 256x256 (ideally) or some other square with dimensions that are powers of 2 (64, 512)
- Use fragMotion to clean up the models and resave them in .X format, if possible
- Use this directory structure:
[/root] - "root" is your name or the name of the model pack
[/root/textures] - all textures for models go here. this makes sharing between packs easy!
[/root/X] - all .X models go here
A lot of this stuff I have to do on my own right now, and I have to re-do a lot of it each time I add a new mesh which is why it doesn't happen too often. I'll try to streamline on this side though so more stuff gets integrated for 2.10
Also, if you provide a .ZIP file or other archive, it's much less annoying than having to download each file individually from an FTP directory
![Smile :)](./images/smilies/icon_smile.gif)
You probably
shouldn't post the link on the forums, but you can always email or PM it to me.