...are going to kick bum! I have set it up so that I can control monsters as groups or individuals. As a group, monsters will act intelligently as a team--for example, a monster "hunting party" with two warrior-types and a healing mage will behave like you expect: the warriors get up close and bash, the healer heals them and itself, and tries to stay far away. There are several other types that I am planning, such as a summoning team (two mages that summon minions and resurrect one another), archery units (ranged-weapon users that try to stay back and line up to hit you), and more!
Anywho, I am doing my best to get them finalized today. I have two brand new kinds of monsters that will be in the next version, too. After I get the monsters online and tested (probably end of tomorrow) I will post some screenshots and at LEAST one video. Then, I have to re-add items and it's time for pre-beta!