Moderator: Joe M.
Joe M. wrote:You're right about the difficulty, and right-clicking would be one way to solve it. I wonder, however, if a more elegant solution would be to use the current mouse-over name-fading, but to change it so that the name will persist for a few seconds after you move your mouse. Now this could clutter up the screen unnecessarily (especially with corpses), but if we time the fade well it shouldn't be too much of a problem. Thoughts?
Joe M. wrote:I think that it is perhaps best to minimize the number of clicks required of a player to interact with the world. Instant information. Also, right-clicking will be serving another function--menus--which is not compatible with a name-display function.
Karl G. wrote:It's for triggering quests, so clicking it in PVP won't have an effect.
Karl G. wrote:
Yes, Wacoo is right.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
Richard. UK wrote:In reality, if someone isn't on your screen why should you be able to see their name for a prolonged time? i.e right clicking a passer by with a message saying who it was for a long time.
Richard. UK wrote:In Xenimus I found it very annoying that I did not know what monster I was attacking and found it annoying to keep right clicking them to see what they were. he way our system is at the moment I think this solves that problem perfectly, you always know who you are clicking on, you can make no mistakes attacking someone based on appearance and you will generally see that after a while you start to get used to the system how it is and the benefits of it over time.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
Joe M. wrote:I think the current system works well enough, but I would be interested to see if giving the name-fade a short duration after the mouse moves away would work better.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
Richard. UK wrote:Joe M. wrote:I think the current system works well enough, but I would be interested to see if giving the name-fade a short duration after the mouse moves away would work better.
I tend to agree with you Joe as this may possibly provide or recreate a Xenimus-ish feeling whilst not feeling dated. Although I think that the name is locked to the base of the character and not the cursor which I don't know if that makes much difference to most people? Would be nice to test out though
Richard
Return to Suggestions & Requests
Users browsing this forum: No registered users and 1 guest