Karl wrote: If it is possible, I'd like you guys to boil down a list of features you'd like to see implemented, in order, starting from a game that has essentially nothing once you log in other than the ability to walk around and talk to other players. This will aid me in which direction to take when coding.
The intricacies of the game mechanics are fun to design, but right now we're missing some HUGE parts of the game that need to be constructed, such as how skills work, what skills people have, what races we're going to use, classes, class progressions, a (general) description of towns, ....
I'm thinking something like this:
Base Game -> Races & Classes -> Stats -> Items -> Skills -> Combat -> ??
Opinions, additions, subtractions?