regarding models and animation

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regarding models and animation

Postby Serenity » Mon Sep 29, 2008 4:46 pm

I was wondering if weapon/armor models could be animated. I think it could be pretty neat to have items that are more than just a static model, but I'd understand if it's not possible or at least not likely that it would be implemented. I just had some cool ideas about some weapons and stuff that would be interesting if they were able to move themselves. Like a serratus that "waves" if you know what I'm saying. Also could be used to add small things to staves like revolving balls or whatnot.
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Re: regarding models and animation

Postby Karl G. » Mon Sep 29, 2008 5:44 pm

The short answer: yes, in the future.

The slightly longer answer is that it would be annoying to implement right at this moment, and that the current system does support animated *textures*. You can achieve the rotating ball effect by animating the ball's texture, for example. Items could also have special particle effects attached to them (like dirus stuff does)
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Re: regarding models and animation

Postby Burnt Ferret » Mon Sep 29, 2008 6:19 pm

So, would it be annoying to implement it on your end? or on the modeler's end? I don't think it would be too hard to model it. I just don't know how much work it would be on your end :-/
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Re: regarding models and animation

Postby Karl G. » Mon Sep 29, 2008 6:23 pm

On my end. Animated models work completely differently than static ones, take up a lot more memory, and the system is only intended to handle animated NPCs/players right now.
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