Moderator: Karl G.
andars wrote:Okay, here are some observations I've made as a level 19 Hunter (Doxy and Zig).
[*] Orbis Flamma is overpowered for an AoE spell. It kills almost any enemy and other players instantly.
[*] Fury is probably overpowered considering a level 5 was able to kill me with healing.
[*] Spells cost quite a bit for Hunters considering their low MP, unless your intention was to require rangers to have a decent amount of intelligence. I can't cast 3 of the spells I have because of MP restraints.
[*] I've heard reports that Rapidshot still doesn't do much damage. If it's not supposed to do damage, then I'm not sure I understand its utility.
[*] I don't appear to lose any HP, or have any negative consequences when using Haste.
I'll let you know if I find out anything else. Keep up the good work
andars wrote:Do bows not count when using Haste? I never noticed an effect when using them.
Joelshup wrote:That spectral weapon brings up a good point!
Could it be possible for loot to not be so random please. I mean it's fine in the beginning levels, but since I am 25 and fighting tougher mobs to get exp I would expect that the loot they drop should be earth or above or at least fire and above. I find it kind of hard to imagine that someone already has found a level 30 item when they themselves are in the level 20 - 25 range or around there and grinding xp in those areas. I would like to see loot that makes sense.
LEXIC wrote:Same thing happened to my Warrior but in this case it was with the Agility stat.
I leveled and raised Agility by 1 and my base HP went down like 10 points lol.
Joelshup wrote::!: Leaping over a pit still doesn't let you continue to leap. I died 15k penalty.
Morn wrote::!:The specs for Spectral throwing knives are less than lightning, yet it's a higher lvl item, this didn't seem intentional with your current system
Joelshup wrote: Could it be possible for loot to not be so random please. I mean it's fine in the beginning levels, but since I am 25 and fighting tougher mobs to get exp I would expect that the loot they drop should be earth or above or at least fire and above. I find it kind of hard to imagine that someone already has found a level 30 item when they themselves are in the level 20 - 25 range or around there and grinding xp in those areas. I would like to see loot that makes sense.
Joelshup wrote::!: Rage seems to not give enough life steal and takes away too much hp for it to be useful. I would die from the DoT itself, than actually dieing from mobs. It's more useful right now to just use Wrath.
Karl G. wrote:What you suggest is what we planned--but think about it from our perspective. We have no idea how well players are going to be able to fight monsters. I could design a monster, call it level 1 and no level 20 player would be able to kill him. These things are hard to estimate, and I think what we have now is a fairly good balance considering the billions of different player types that can be created.
Erich wrote:Bugs:
-Dual wielding two 1handed melee weapons does less DPS than a single 1-handed weapon
marzuku wrote:Erich wrote:Bugs:
-Dual wielding two 1handed melee weapons does less DPS than a single 1-handed weapon
is this fixxed? dunno if you updated again, cause i remember some one saying 2 weps is almost the same dmg as a 1 hander and a shield.
if thats the case, who would ever dualwield?
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