Beta Bug Thread

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Re: Beta Bug Thread

Postby andars » Thu Oct 15, 2009 10:25 pm

Okay, here are some observations I've made as a level 19 Hunter (Doxy and Zig).

[*] Orbis Flamma is overpowered for an AoE spell. It kills almost any enemy and other players instantly.

[*] Fury is probably overpowered considering a level 5 was able to kill me with healing.

[*] Spells cost quite a bit for Hunters considering their low MP, unless your intention was to require rangers to have a decent amount of intelligence. I can't cast 3 of the spells I have because of MP restraints.

[*] I've heard reports that Rapidshot still doesn't do much damage. If it's not supposed to do damage, then I'm not sure I understand its utility.

[*] I don't appear to lose any HP, or have any negative consequences when using Haste.

I'll let you know if I find out anything else. Keep up the good work :D
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Re: Beta Bug Thread

Postby ffrank » Thu Oct 15, 2009 11:35 pm

andars wrote:Okay, here are some observations I've made as a level 19 Hunter (Doxy and Zig).

[*] Orbis Flamma is overpowered for an AoE spell. It kills almost any enemy and other players instantly.

[*] Fury is probably overpowered considering a level 5 was able to kill me with healing.

[*] Spells cost quite a bit for Hunters considering their low MP, unless your intention was to require rangers to have a decent amount of intelligence. I can't cast 3 of the spells I have because of MP restraints.

[*] I've heard reports that Rapidshot still doesn't do much damage. If it's not supposed to do damage, then I'm not sure I understand its utility.

[*] I don't appear to lose any HP, or have any negative consequences when using Haste.

I'll let you know if I find out anything else. Keep up the good work :D


-Fury was fixed(technically nerfed) today.

-Hunter mp is good enough once you reach the mid 20s, but yeah I agree with you on the MP consumption.

-You only lose HP with Haste when you hit targets.
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Re: Beta Bug Thread

Postby andars » Fri Oct 16, 2009 12:07 am

Do bows not count when using Haste? I never noticed an effect when using them.
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Re: Beta Bug Thread

Postby marzuku » Fri Oct 16, 2009 12:10 am

[quote="ffrank"]
-Hunter mp is good enough once you reach the mid 20s, but yeah I agree with you on the MP consumption.
quote]

do you have a hunter? they dont regen poo and that means downtime and if you are in a "hard" area death.
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Re: Beta Bug Thread

Postby ffrank » Fri Oct 16, 2009 12:13 am

Its not that bad, just as long as you're hitting more than 2 monsters consistently with Tornado - which is the only aoe heavily relied on for leveling.
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Re: Beta Bug Thread

Postby ffrank » Fri Oct 16, 2009 12:14 am

andars wrote:Do bows not count when using Haste? I never noticed an effect when using them.


Never used bows, only crossbows. Must be a bug.
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Re: Beta Bug Thread

Postby andars » Fri Oct 16, 2009 12:21 am

I might of just not noticed the effect. I use tornado as well. I'll check more carefully next time I get on.
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Re: Beta Bug Thread

Postby ven » Fri Oct 16, 2009 9:55 am

Bugs/Glitches
- On my Warrior my Cons. was at 15 and my HP. was 452 and when I leveled up I raised Cons. to 16 and my HP. dropped to 451.
- When beams are casted from mages the beam shoots out of their crotch (looks pretty funny and downplays the coolness of a beam)
- If wrath is supposed to increase ones HP steal and lower HP regain why does it hurt you when you hit a target and not just have a constant "poison-like" affect on the character.
- Another thing I noticed (and I may have never paid attention to it) is that my warriors HP regain is only +2. Has HP regain been lowered?
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Re: Beta Bug Thread

Postby LEXIC » Fri Oct 16, 2009 10:34 am

Same thing happened to my Warrior but in this case it was with the Agility stat.

I leveled and raised Agility by 1 and my base HP went down like 10 points lol.
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Re: Beta Bug Thread

Postby Joelshup » Fri Oct 16, 2009 5:07 pm

:!: Leaping over a pit still doesn't let you continue to leap. I died 15k penalty.
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Re: Beta Bug Thread

Postby Morn » Fri Oct 16, 2009 6:54 pm

:!:The specs for Spectral throwing knives are less than lightning, yet it's a higher lvl item, this didn't seem intentional with your current system
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Re: Beta Bug Thread

Postby Joelshup » Fri Oct 16, 2009 7:42 pm

That spectral weapon brings up a good point!

:idea: Could it be possible for loot to not be so random please. I mean it's fine in the beginning levels, but since I am 25 and fighting tougher mobs to get exp I would expect that the loot they drop should be earth or above or at least fire and above. I find it kind of hard to imagine that someone already has found a level 30 item when they themselves are in the level 20 - 25 range or around there and grinding xp in those areas. I would like to see loot that makes sense.
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Re: Beta Bug Thread

Postby Morn » Fri Oct 16, 2009 7:45 pm

Joelshup wrote:That spectral weapon brings up a good point!

:idea: Could it be possible for loot to not be so random please. I mean it's fine in the beginning levels, but since I am 25 and fighting tougher mobs to get exp I would expect that the loot they drop should be earth or above or at least fire and above. I find it kind of hard to imagine that someone already has found a level 30 item when they themselves are in the level 20 - 25 range or around there and grinding xp in those areas. I would like to see loot that makes sense.


I didn't find it grinding, I found it trying to save my stuff in area where I was getting 2 hit KO'd. As far as I can tell stuff is set up pretty well so that rare stuff is pretty rare and you could get to hunt the next teir up if you're lucky enough.
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Re: Beta Bug Thread

Postby Joelshup » Fri Oct 16, 2009 9:14 pm

I would like to know where you've been then :D !
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Re: Beta Bug Thread

Postby Joelshup » Sat Oct 17, 2009 3:06 am

:!: Rage seems to not give enough life steal and takes away too much hp for it to be useful. I would die from the DoT itself, than actually dieing from mobs. It's more useful right now to just use Wrath.
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Re: Beta Bug Thread

Postby Karl G. » Sat Oct 17, 2009 7:53 am

LEXIC wrote:Same thing happened to my Warrior but in this case it was with the Agility stat.

I leveled and raised Agility by 1 and my base HP went down like 10 points lol.


Not sure why this is happening, but my hunch is that you have a base HP item on and it isn't being re-applied after you level up. Can you try to confirm this?

Joelshup wrote::!: Leaping over a pit still doesn't let you continue to leap. I died 15k penalty.

Ironically enough, fixing the spin bug (the one that prevented you from changing direction while casting whirlwind) broke leaping. Thanks, I have added a fix for this!

Morn wrote::!:The specs for Spectral throwing knives are less than lightning, yet it's a higher lvl item, this didn't seem intentional with your current system

Fixed.

Joelshup wrote: :idea: Could it be possible for loot to not be so random please. I mean it's fine in the beginning levels, but since I am 25 and fighting tougher mobs to get exp I would expect that the loot they drop should be earth or above or at least fire and above. I find it kind of hard to imagine that someone already has found a level 30 item when they themselves are in the level 20 - 25 range or around there and grinding xp in those areas. I would like to see loot that makes sense.

What you suggest is what we planned--but think about it from our perspective. We have no idea how well players are going to be able to fight monsters. I could design a monster, call it level 1 and no level 20 player would be able to kill him. These things are hard to estimate, and I think what we have now is a fairly good balance considering the billions of different player types that can be created.

Joelshup wrote::!: Rage seems to not give enough life steal and takes away too much hp for it to be useful. I would die from the DoT itself, than actually dieing from mobs. It's more useful right now to just use Wrath.

I have been tweaking fury/wrath/wrage and quickness/haste/rancor for a while now. I thought this last edition would be an interesting diversion from "safe" gameplay, but I see that since fig types lack a basic buff that's needed first before we get fancy. In this next update, I'm trying out something new that is a more standard buff. It should also solve the problem of hunters not having enough MP and fighters not doing enough damage.


Ok, that's all for now!
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Re: Beta Bug Thread

Postby ffrank » Sat Oct 17, 2009 10:48 am

Awesome Karl, can't wait.
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Re: Beta Bug Thread

Postby Joelshup » Sat Oct 17, 2009 11:45 am

Karl G. wrote:What you suggest is what we planned--but think about it from our perspective. We have no idea how well players are going to be able to fight monsters. I could design a monster, call it level 1 and no level 20 player would be able to kill him. These things are hard to estimate, and I think what we have now is a fairly good balance considering the billions of different player types that can be created.


I understand what you mean.

:!: Also another thing, I know it's been said in another thread, but when Whirlwinding and colliding with another object in the game, it stops the animation and causes a good 2 - 3 second delay before another spell or even attacking can be preformed. I hope this does get fixed fast because that 2 - 3 seconds is all that takes for someone die and it's not their fault.

:!: Is it possible for Fiery Icons or Earthen Emblem to give armor? I mean even Wooden Rings give you armor, I find it wierd that these higher level rings don't give armor.

:!: Another possibility perhaps, could boots get a +% movement speed just like gloves give +% attack speed.
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Re: Beta Bug Thread

Postby Morn » Sun Oct 18, 2009 12:10 am

I believe he removed armor from wooden rings, I haven't confirmed though.
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Re: Beta Bug Thread

Postby marzuku » Sun Oct 18, 2009 2:46 am

Erich wrote:Bugs:
-Dual wielding two 1handed melee weapons does less DPS than a single 1-handed weapon


is this fixxed? dunno if you updated again, cause i remember some one saying 2 weps is almost the same dmg as a 1 hander and a shield.

if thats the case, who would ever dualwield?
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Re: Beta Bug Thread

Postby Karl G. » Sun Oct 18, 2009 10:17 am

marzuku wrote:
Erich wrote:Bugs:
-Dual wielding two 1handed melee weapons does less DPS than a single 1-handed weapon


is this fixxed? dunno if you updated again, cause i remember some one saying 2 weps is almost the same dmg as a 1 hander and a shield.

if thats the case, who would ever dualwield?


Should be fixed as of 3.7; my calculations were off.
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