So let's hear your thoughts

Discuss new maps, towns, the world and storyline

Moderators: Joe M., Karl G.

So let's hear your thoughts

Postby Karl G. » Tue Jan 09, 2007 10:49 am

I think making map model "layers" in order to put roofs on things is the best way to go. However, I've found that this adds an interesting opportunity--even more easily, I can add a second layer of map to the world so that houses could have two stories, there could be little hills, etc! What do you think of this idea? I'm not sure how the look would work, but I'm just wondering if this interests anyone as much as it does me :)
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Postby Joe M. » Tue Jan 09, 2007 2:43 pm

sounds interesting, but how would the hills work? It seems that with layers, the incline would be difficult to make work. Can't fight on a hill's slope if there are two parallel planes as the only layers to the world...as far as two-story houses (or dungeons *not* in the mts) goes, though, sounds like it'll work fine.
User avatar
Joe M.
Developer
Developer
 
Posts: 996
Joined: Sat Mar 04, 2006 10:14 am
Location: Texas

Postby Karl G. » Tue Jan 09, 2007 2:55 pm

I would think that there would be no interaction between the levels; you would have to be on the same level to fight. The slopes would simply be walls that are sloped up to the next level, in which you can't stand.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Postby Serenity » Tue Jan 09, 2007 3:11 pm

if you want 2 story anything in a xenimus style game youll need to have a warp point to a new dungeon type thing
User avatar
Serenity
Lord
Lord
 
Posts: 211
Joined: Fri Dec 22, 2006 6:31 pm

Postby 9sam1 » Tue Jan 09, 2007 3:48 pm

yea layers and stuff are good. was just bout to suggest it lol. cause without them you cant like put the books and tables and stuff.
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby Karl G. » Tue Jan 09, 2007 3:49 pm

Yep!
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Postby 9sam1 » Tue Jan 09, 2007 3:58 pm

for the next you need to spread the models out so its easier to choose which one ya want . also make it highlited when you click it so you know if you selected it. it takes me like 10 trys to pick some models lol.
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby Karl G. » Tue Jan 09, 2007 5:01 pm

Which models in particular? The walls?
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Postby 9sam1 » Tue Jan 09, 2007 7:13 pm

A ton seem to be like that. there all smushed together. like the armor sign is like on a door and stuff. i think the best thing to do is to spread them out and add it so when you choose something it will highlight it.
9sam1
Lord
Lord
 
Posts: 321
Joined: Fri Dec 22, 2006 8:25 pm

Postby Karl G. » Tue Jan 09, 2007 11:30 pm

oh yeah. The arrangements aren't quite finished yet so I haven't spaced things quite right.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am


Return to Cartography



Who is online

Users browsing this forum: No registered users and 0 guests