Yep, fire! Visual FX are now set up along with an intuitive point-and-click editor to see what they do. I have to code up all the other types (I've only got one particle type in there right now) but this will be done soon after I get back. Since I can attach effects to objects really easily, we'll be able to add bunches of nifty stuff to the game to make it more visually interesting to play.
See you when I get back,
Karl