Moderator: Karl G.
Vapore wrote:The alignment system is a system to punish those who kill to many people.
What you just proposed would defeat the whole purpose of alignment. I understand being evil is kind of cool but still, this system needs to be in place.
It's not fair that high levels can go around killing anybody they want. If you want to do that go ahead, but I'm going to laugh myself into a coma when you get your just desserts and die/drop everything. (This isn't directed right at you) Maybe it is.
Morn wrote:I stated elsewhere that people who's only reason for not going evil is the guarantee of dropping 1 or 2 items on death is too much probably drive under sixty on race tracks. Though I think a more appropriate euphemism for macavity is that he joins drag races and launches his parachute at 30
Vapore wrote:It's not fair that high levels can go around killing anybody they want.
marzuku wrote:which just actually proves the point of you being the wrong person to criticise me, the kind that played pve and wouldnt know what i meant? have you ever been high lvl and tried fighting the urge to just kill every one, just because you could? its freaking hard!
The original game was made so that people would kill eachother for riches and honor, that was about 80% of the fun of xen.
Morn wrote:A high level character who has resisted the urge to steal other players gear would do so for the right to have his great gear 70% protected, would still losing his hard earned gear 1/3 rd of the time, and would have to hard earn more gear in order to keep that 70% protection. A chaotic char can die and go right out and kill somebody to get MORE gear. Making you have to work quite a bit harder for the better gear is balancing it out.
Glorfindelus wrote:Vapore wrote:It's not fair that high levels can go around killing anybody they want.
I'm confident that there will be good pve high level characters to ballance out the evil. PvErs are actually more likely to be higher levels, because they spend more of their time leveling and exploring, and less time pking. If pvpers worry you, join a good guild and help eachother out.
Vapore wrote:Glorfindelus wrote:Vapore wrote:It's not fair that high levels can go around killing anybody they want.
I'm confident that there will be good pve high level characters to ballance out the evil. PvErs are actually more likely to be higher levels, because they spend more of their time leveling and exploring, and less time pking. If pvpers worry you, join a good guild and help eachother out.
It's not fair that high levels can go around killing anybody they want. If you want to do that go ahead, but I'm going to laugh myself into a coma when you get your just desserts and die/drop everything. <- This is why I'm okay with them killing anybody they want since they will become evil. Try not to leave behind a sentence that was intended to be read with that first line you quoted.
Fair:
Players whom chose to walk the path of chaos should not lose more gear than a player whom wants to be kind and play fair.
You already lose benefits like entering towns whom are guarded and in a neutral town you could easily be killed, and by attacking other players you already take some risks.
Karl G. wrote:
If you want to be evil and kill a LOT of people in a short period of time, go for it--you'll pay the consequences by making yourself a target. As was already discussed, there is plenty to gain on this route--fame, items, revenge, etc. Plus, if you really want to trade you can always go into town on another character. Perhaps there will even be a PK guild at some point where all the characters are Destroyers, who knows?
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