Chaos players, Good players.
Posted: Mon Oct 19, 2009 3:07 pm
Well the idea sprung out when some one started saying that evil players got all the crap, they would drop more items, and ofcourse theres a super negative effect of not being able to enter a town, unless there were neutral towns?
Well, ofcourse there are players in every game that only intend to create chaos and kill & steal as much as he can.
I was one of those players on Xenimus, and if the current alignment system would be used on Xen i would never really survive, losing all my gear just because i was evil, being evil was what i liked about xenimus, i lived like an outlaw killing selling and trading so i could create other chars.
My suggestions are simple:
Fair:
Players whom chose to walk the path of chaos should not lose more gear than a player whom wants to be kind and play fair.
You already lose benefits like entering towns whom are guarded and in a neutral town you could easily be killed, and by attacking other players you already take some risks.
Bounty hunters:
Evil players should drop an item which you can sacrefice at geosid or sell to merchant and get cash/random rare items for, as a bounty for those whom are outlaws.
Outlaw towns:
There should be Neutral towns for players whom chose to live a life of Pk & theft.
The towns should have a square and some merchants whom were a little more expensive, storage and a bazaar linked to other towns.
The town should have 0 guards though so 0 protection from fellow outlaws, this would be a very dangerous area basically.(if you go evil you pay for it)
Appearances:
I remember playing fable, if you went evil on fable your appearances would change, you're eyes would glow red, your hair would become gray, smoke would come of you like you were filled with ashes/cinders, and your spells would become more dark and mystic.
Evil:
you could get red eyes and there could come smoke of your body if you turned very evil, your skin color could become pale or dark(dunno), a pale lucan, dark lucan etc.
Good: You could get wings or something like the volucris race had in the begining would be cool being "angel like" and maybe a crown of light?
just some thoughts
Well, ofcourse there are players in every game that only intend to create chaos and kill & steal as much as he can.
I was one of those players on Xenimus, and if the current alignment system would be used on Xen i would never really survive, losing all my gear just because i was evil, being evil was what i liked about xenimus, i lived like an outlaw killing selling and trading so i could create other chars.
My suggestions are simple:
Fair:
Players whom chose to walk the path of chaos should not lose more gear than a player whom wants to be kind and play fair.
You already lose benefits like entering towns whom are guarded and in a neutral town you could easily be killed, and by attacking other players you already take some risks.
Bounty hunters:
Evil players should drop an item which you can sacrefice at geosid or sell to merchant and get cash/random rare items for, as a bounty for those whom are outlaws.
Outlaw towns:
There should be Neutral towns for players whom chose to live a life of Pk & theft.
The towns should have a square and some merchants whom were a little more expensive, storage and a bazaar linked to other towns.
The town should have 0 guards though so 0 protection from fellow outlaws, this would be a very dangerous area basically.(if you go evil you pay for it)
Appearances:
I remember playing fable, if you went evil on fable your appearances would change, you're eyes would glow red, your hair would become gray, smoke would come of you like you were filled with ashes/cinders, and your spells would become more dark and mystic.
Evil:
you could get red eyes and there could come smoke of your body if you turned very evil, your skin color could become pale or dark(dunno), a pale lucan, dark lucan etc.
Good: You could get wings or something like the volucris race had in the begining would be cool being "angel like" and maybe a crown of light?
just some thoughts