by Joe M. » Sat Dec 23, 2006 8:47 pm
the "more levels, less power" idea is one that Karl and I have kicked around for a while. It actually works out very well, if you think about it.
The idea is that each level doesn't mean much, but they add up. It prevents the problem of a huge amount of time hunting with nothing gained from it until suddenly, *bam!* you get a host of new powers that make a huge difference--it's more realistic and more fun, eases out the jumps and differences between the levels.
Along with this is an idea on the dying: the xp loss is negligible, but items drop easily. This makes dying unpleasant and a setback, and the xp loss is a slap on the wrist, but it doesn't make a gigantic difference in the long run. This encourages people to be adventuresome in exploration and in battle. When you play Xen, you are not encouraged to try new things, and it takes a lot of the fun out of it.
Fast-paced is the goal, and you put these things together and it helps a lot.
Vitriol: please keep things civil. Not everybody is going to agree with you, but you could probably learn something by listening to what they have to say.