Pre-Pre-Beta Bug Thread

Post here if you find something wrong with the game, have a suggestion or want to voice your concerns about a game mechanic (PvP, guilds, geosids, etc.)

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Pre-Pre-Beta Bug Thread

Postby Joe M. » Mon Aug 24, 2009 11:18 pm

There are a fair number of bugs in the game right now. Karl is working to fix them all quickly, since we can't move ahead from this very limited stage of the game until we've established a stable foundation upon which to build. So most of these bugs will (hopefully) disappear so fast it's almost not even worth it, but:

Use this thread to report bugs. I will try my best to keep an updated list of bugs here in the main post. I'll update about once a day. As a bug is fixed, I'll cross it off and move it to the bottom of the post. Please be clear and concise in your description of the bug, so that Karl knows what to look for when he's trying to hunt it down and kill it: the more relevant information you can provide (e.g., what you were doing when you experienced the bug, the *exact* behavior of the bug--the game crashed?, it crashed in what way?, &c), the quicker Karl can fix it.

If this thread becomes overloaded, I'll clean it up so that we can all stay on the same page. If the bug forum is unlocked, I'll move it over there.

Bugs

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Re: Pre-Pre-Beta Bug Thread

Postby 9sam1 » Mon Aug 24, 2009 11:32 pm

I've noticed, at random times my character will jump to a different location and all of my spells will switch to tat venom bomb thing.

Like if i cast sunburn(?) it will instead cast the venom.
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Re: Pre-Pre-Beta Bug Thread

Postby ven » Mon Aug 24, 2009 11:38 pm

Speed Buff Bug - If a Hunter uses it's Speed buffs and a Sorcerer uses it's speed buff on the Hunter then the Hunter has super fast speed but can hit anything. So maybe a decrease in speed with the buffs or I'm sure you guys will figure it out.

Chaos Bug - If you go back and forth through chaos it will end up sending you somewhere off a cliff. I don't know how chaos is supposed to work but either way it gets real laggy if you go back and forth through it.

Slash Bug - The move slash is very under powered and only hit like 5 damage.

Cloud of Cinders - It's real powerful in PVP. Almost making it impossible for someone to attack a Sorc who is casting it with a fighter type without dieing. Also after the Sorcerer is dead the spell (cloud of cinders) keeps going and does damage.

I believe it's the spell "Hop" one of the 1st spells on a warrior doesn't do damage at all.

The defense spell on the Sorcerer won't always work.

Obvious bugs

Some monsters spawn huge.
Dual Wielding doesn't look right.
The square doesn't protect you.

More to come because I can't remember some and forgot to write all of them down.
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Re: Pre-Pre-Beta Bug Thread

Postby Caps » Tue Aug 25, 2009 8:57 am

ven wrote:Speed Buff Bug - If a Hunter uses it's Speed buffs and a Sorcerer uses it's speed buff on the Hunter then the Hunter has super fast speed but can hit anything. So maybe a decrease in speed with the buffs or I'm sure you guys will figure it out.


Actually, when this happened I was testing to see what would happen if I were to make a Lycan Hunter with all points put in agility. After I activated all of the speed-increasing buffs and ven speed buffed me on his Sorcerer, it was just a constant stream of damage when I attacked anything. Then, with a little boost from equipment that increased attack speed, I attacked so fast that none of the hits actually registered.
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Re: Pre-Pre-Beta Bug Thread

Postby Joe M. » Tue Aug 25, 2009 9:40 am

Caps wrote:...I was testing to see what would happen if I were to make a Lycan Hunter with all points put in agility. After I activated all of the speed-increasing buffs and ven speed buffed me on his Sorcerer, it was just a constant stream of damage when I attacked anything. Then, with a little boost from equipment that increased attack speed, I attacked so fast that none of the hits actually registered.

hah. That would be a problem ... :P
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Re: Pre-Pre-Beta Bug Thread

Postby ven » Tue Aug 25, 2009 3:59 pm

Twirl now only kills 1 monster at a time.
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Re: Pre-Pre-Beta Bug Thread

Postby Part-Time Modeler » Tue Aug 25, 2009 5:12 pm

Here is a list of the bugs that I have brought to Karl's attention.
-One occasion, the ground dissapeared after i spawned. Pics; Image, Image, Image, Image
-Some weapons appear to be too large. Pic, Image
-The dual wield position needs adjusted. Pic, Image
-Characters can walk along the bank sunken into the ground, but not yet in water. Banks of water need to be set to land. Pics; Image, Image
-Monster travel abilities. I had a bog monster attack me from the water, but a twisted crawler was in his line of sight, so the bog monsters attacks hit the twisted crawler, once the twisted crawler died, the bog monster was able to attack me from his stuck position in the water when I was still in the middle of an island. Some monsters should not be able to travel through water, with the exception of the bog monster, he is used to bogs and wet locations anyways. Pic; Image
-The Hounds sometimes appear really large above the player. Pic, Image

-Um, yeah, I do not know how to explain this one. When at the Southern end of the map from the water, heading east through the trees, something bugs out on me (this has happened 2 times.) The game glitches and I stay heading in one direction (east) without any player input, the character then starts to sink in the ground and when at the eastern edge of the map, the character is teleported back to the spawn point, but I still have all my gear, so I know I did not die. Also the bog monster is spawning large at first and, is the bog monster really supposed to be red? (You may have to manually click to the end if the video does not show the end with the character appearing back at the geosids. Also, a good portion of the lag is from my computer not wanting to run 2 things at once, i.e. fraps and Evidyon.)
Video of Glitch
I will Update when more are found.
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Re: Pre-Pre-Beta Bug Thread

Postby strafe of x2 » Tue Aug 25, 2009 9:08 pm

one other thing i noticed with fighter types is that it's sometimes hard to click on monsters if u have a pile. not sure if its because you can still cast spells on things that are dead or if its something differenet but when there's a decent sized group its hard to kill things. do hunters not get any AoE?
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Re: Pre-Pre-Beta Bug Thread

Postby Joe M. » Tue Aug 25, 2009 10:38 pm

The hunters may not get an AOE in the first ten levels (I don't remember), but they will certainly get one within the first twenty.

Yeah, the being able to target dead monsters is annoying.
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Re: Pre-Pre-Beta Bug Thread

Postby Karl G. » Wed Aug 26, 2009 5:07 am

I fixed targeting dead actors
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Re: Pre-Pre-Beta Bug Thread

Postby strafe of x2 » Wed Aug 26, 2009 3:31 pm

look into bows. as of right now anything with high agill and a bow will rape u lol
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Re: Pre-Pre-Beta Bug Thread

Postby strafe of x2 » Mon Aug 31, 2009 9:46 pm

ok just spotted another thing. if your running from a monster or even dragging them in if you turn and one hits a tree he disappears
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Re: Pre-Pre-Beta Bug Thread

Postby Karl G. » Tue Sep 01, 2009 6:20 am

strafe of x2 wrote:ok just spotted another thing. if your running from a monster or even dragging them in if you turn and one hits a tree he disappears


Haha okay so that wasn't just me :P
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Re: Pre-Pre-Beta Bug Thread

Postby marzuku » Tue Sep 01, 2009 10:54 am

Karl G. wrote:
strafe of x2 wrote:ok just spotted another thing. if your running from a monster or even dragging them in if you turn and one hits a tree he disappears


Haha okay so that wasn't just me :P



what about this, why have monsters follow you all the fucking time? what about you just make it so that they dont run faster MUCH faster than you unless they r meant to be speedy, and make it so they cant follow you when you go off screen from them!
Do not wander alone into the forest, there are worse things than monsters to be found
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Re: Pre-Pre-Beta Bug Thread

Postby Karl G. » Tue Sep 01, 2009 12:51 pm

Their visible range definitely needs to be reduced. Adding that to the list.
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Re: Pre-Pre-Beta Bug Thread

Postby ven » Tue Sep 01, 2009 3:09 pm

Spin attack doesn't work.
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Re: Pre-Pre-Beta Bug Thread

Postby strafe of x2 » Wed Sep 02, 2009 12:26 am

alright here we go
Hunters-
have no multi and most their spells dont work
and what is eagle eye?
(eithero f their multi spells for example)
sometimes u can overbuff urself with the same charges

Adepts
not a bad class nimbus doesnt work but for the most part good job
only to 10 so not sure if they get another spell that hits more than 3 targets atta time
also lvling with the burn spells makes u get stuck if ur team lvling. i think it has somethign to do with hitting something that is already dead
(trans seems slow to respond)

Sorcerer
good for the most part quick to lvl
nimbus doesn't work
mages in general without any time of built ins on items are hard to lvl just due to no mp regain except from stats and guild stuff. uses lots of potions compared to fighter type.
all fig types need multi worked on
Also the bow doesnt work. my hunter i guess doesnt know how to hunt cause he uses it to stab :P
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Re: Pre-Pre-Beta Bug Thread

Postby ven » Wed Sep 02, 2009 10:08 am

Shards aren't letting you go through its portal.
Spin attack only kills 1 monsters at a time.
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Re: Pre-Pre-Beta Bug Thread

Postby cr0n0s » Wed Sep 02, 2009 10:20 am

Casting a bow attack without a bow equipped makes the caster unable to move until they click a monster

For adepts, the spells do just about as much damage as a melee attack with robur (although i only got to level 10 on my adept)

Quickness either needs to have a shorter duration or a decrease in run speed.

also, it'd be nice to see how much gold you have at the drop screen
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Re: Pre-Pre-Beta Bug Thread

Postby ven » Thu Sep 03, 2009 6:46 pm

teuri doesn't work. shards are broken.. don't know if it was posted about to leave the house...
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Re: Pre-Pre-Beta Bug Thread

Postby Karl G. » Fri Sep 04, 2009 7:42 am

I have uploaded a fix; I thought I fixed the shards but maybe not. Can you see the new blood effect?
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Re: Pre-Pre-Beta Bug Thread

Postby ven » Fri Sep 04, 2009 9:35 am

I got on for a second and there was no blood effect. Also I was in a rush so I don't know if you knew what shards I was talking about.. It was the Portal Shards. Grr I did post this before sorry...

Edit: Helmets,Boots,Armor show up as gold.

Trans makes no noise.

Cliff Bug- I was having this problem today that if I fell/transed off a cliff and then tried transing again(which doesn't work and should IMO) I would get sent to the (... connecting to server) then the login screen would come back up and it would take a little bit to get back in the game and once back in it would be a little laggy. Happened atleast 5 times or more so it wasn't just a coincidence.
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Re: Pre-Pre-Beta Bug Thread

Postby strafe of x2 » Fri Sep 04, 2009 11:48 am

shard didnt want to work just a minute ago still dont have a nimbus. and if u do happen to go evil the town guard kills u over and over and camps u unless u can have someone drag ur body because even evil respawn in the safe sq
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Re: Pre-Pre-Beta Bug Thread

Postby Karl G. » Sat Sep 05, 2009 6:53 am

ven wrote:I got on for a second and there was no blood effect. Also I was in a rush so I don't know if you knew what shards I was talking about.. It was the Portal Shards. Grr I did post this before sorry...

Edit: Helmets,Boots,Armor show up as gold.

Trans makes no noise.

Cliff Bug- I was having this problem today that if I fell/transed off a cliff and then tried transing again(which doesn't work and should IMO) I would get sent to the (... connecting to server) then the login screen would come back up and it would take a little bit to get back in the game and once back in it would be a little laggy. Happened atleast 5 times or more so it wasn't just a coincidence.


Nimbus hasn't been enabled yet. I'll definitely look into the trans bug--that's a big one. You should definitely be able to trans while falling.
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Re: Pre-Pre-Beta Bug Thread

Postby strafe of x2 » Sat Sep 05, 2009 1:42 pm

OK,
hunter multi spells now do around 5 damage where before i would hit close to 60 per shot.
and it was really laggy when i was tryin to get it all going to test earlier
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