Some Models, Sounds, and Textures.

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Some Models, Sounds, and Textures.

Postby Necromadon » Wed Dec 27, 2006 2:27 pm

Here's some models that look like xen models.
Tripod links = copy and paste.


Wizard/Warlock
http://www.flashfire.com/3Dmodels/Charctrs/Wizard1.htm

Cheapish low polygon monster:
http://www.exchange3d.com/cubecart/char ... _1701.html

Cheapish dragon:
http://www.exchange3d.com/cubecart/char ... _1043.html

Cheap weapons:
http://www.flashfire.com/Weapons.htm

Free Candle:
http://members.tripod.com/~Zinedine/candle.zip

Free Book:
http://members.tripod.com/~Zinedine/book.zip

Free Female Elf:
http://67.15.36.49//ffa/meshes_v2/human ... l_main.htm

Free Female Human:
http://67.15.36.49//ffa/meshes_v2/human ... l_main.htm

Free Bird (who will know it's not a hawk;P)
http://67.15.36.49//ffa/meshes_v2/anima ... l_main.htm

Free Skull:
http://membres.lycos.fr/adosnon/skull2.zip

Free Bone:
http://67.15.36.49//ffa/meshes_v2/medie ... l_main.htm

Free Dragon Sword (named that, and looks like it):
http://67.15.36.49//ffa/meshes_v2/medie ... l_main.htm

Free Low Poly Sword(Looks like short sword):
http://67.15.36.49//ffa/meshes_v2/medie ... l_main.htm

Free Casket/Coffin:
http://67.15.36.49//ffa/meshes_v2/medie ... l_main.htm

Free Sword (looks like Vis Gladius):
http://67.15.36.49//ffa/meshes_v2/medie ... l_main.htm

Free Sword (with red texture could be fire sword):
http://67.15.36.49//ffa/meshes_v2/medie ... l_main.htm

Free Arched Bridges:
http://67.15.36.49//ffa/meshes_v2/archi ... l_main.htm
http://membres.lycos.fr/adosnon/Japanese_bridge.zip

Free Trees, Grass, Nature models:
http://www.beta-soft.net/3d_models_nature.php

Sounds:
Not a model but, sound of a dog. Could be used for wolf/hell hound:
http://www.createandshare.com/Sounds/10barking.wav


Textures:

Tree bark:
http://www.createandshare.com/viewTextu ... n=textures

Rocks: (Looks EXACTLY like one of the files in the Xen Folder:)
http://www.createandshare.com/viewTextu ... n=textures

Ground: (evilish looking)
http://www.createandshare.com/viewTextu ... n=textures

More Rocks:
http://www.createandshare.com/viewTextu ... n=textures

Kinda looks like Xen backround that moves:
http://www.createandshare.com/viewTextu ... n=textures

Looks exactly like a xen file:
http://ktn3d.com/images/ktnrust-6a.jpg

Also looks exactly like a xen file:
http://ktn3d.com/images/ktnrust-5a.jpg

(page with more xen look alikes: http://ktn3d.com/rusts.htm )

Nature textures that look exactly like Xens:

http://ktn3d.com/nature.htm

Floor tiles:
http://ktn3d.com/floortiles.htm

Lizard Scales:
http://ktn3d.com/images/ktnskin-11.jpg

Wood floors, quite a few look like xens:
http://ktn3d.com/woodfloors.htm

Barks, look like xens:
http://ktn3d.com/barks.htm

Some of these stones look like files in xen:
http://ktn3d.com/groundcoversstone.htm

Looks like Xen Backround:
http://ktn3d.com/images/ktnbgd-4.jpg



Will update
Last edited by Necromadon on Wed Dec 27, 2006 3:23 pm, edited 9 times in total.
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Postby 9sam1 » Wed Dec 27, 2006 2:45 pm

think they may be to good looking and not very xen like (except for the wizzy)
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Postby 9sam1 » Wed Dec 27, 2006 3:05 pm

i think we should just buy the xen models from flashfire. they own them and probly would have no trouble selling em.
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Postby Necromadon » Wed Dec 27, 2006 3:07 pm

9sam1 wrote:i think we should just buy the xen models from flashfire. they own them and probly would have no trouble selling em.

I can't find any Xen models there. Ej bought them years ago.
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Postby Vitriol » Wed Dec 27, 2006 3:41 pm

9sam1 wrote:think they may be to good looking and not very xen like (except for the wizzy)


ugh @ the drooping sleeves.
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Postby 9sam1 » Wed Dec 27, 2006 5:30 pm

i emailed flash fire about the xen models to see if we can purchase them. so who knows.
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Postby Karl G. » Thu Dec 28, 2006 1:36 am

Thanks 9sam, let me know what they say.

Unfortunately, there's a problem with most of those "free" files Necromadon: the license agreement on the website states they may only be used for non-commercial applications (not PV)
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Postby Serenity » Thu Dec 28, 2006 1:35 pm

ask them if there is a way you can usde them like credit them in the game or pay fo them
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Postby Karl G. » Thu Dec 28, 2006 1:38 pm

Yeah, I could pay for them--but they are mega expensive. $90 or something each, plus they have waaay too many polygons.
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Postby Serenity » Thu Dec 28, 2006 1:43 pm

gah, hmm Imma go check something out. imma see if I cant recruit us a company. I havent yet checked my resources butI shall see what I can do. might need to pull some strings
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Postby Serenity » Thu Dec 28, 2006 1:56 pm

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Postby Vitriol » Thu Dec 28, 2006 4:59 pm

Karl G. wrote:Yeah, I could pay for them--but they are mega expensive. $90 or something each, plus they have waaay too many polygons.


Too many polygons? Cant you just use LOD tech to drop unneeded polys?
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Postby 9sam1 » Thu Dec 28, 2006 5:11 pm

you guys should consider like posting on one of them sites where you offer a job and people can like contact you to accept it. so just put up a request for a 3d modeler to make models similar to those in xen im sure you can get a pretty good modeler that way. i remember seeing a site like that before in fact thats where i saw a post by ej requesting a modeler for Xen fp :P
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Postby Serenity » Thu Dec 28, 2006 5:24 pm

I am already doing that there buddy
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Postby Karl G. » Thu Dec 28, 2006 6:08 pm

If you're posting jobs, make sure they contact me at karlgluck@gmail.com

Yes, LOD can be used to cut the poly counts but only to a certain extent. At some point the model just becomes an absolute mess. Models that are designed to be low-poly look much better.
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Postby Serenity » Thu Dec 28, 2006 6:20 pm

I just told them to contact me then Ill direct them to you
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Postby 9sam1 » Thu Dec 28, 2006 9:54 pm

look at these leather armor models . with some editing they could work.

http://www.turbosquid.com/FullPreview/I ... /ID/217820
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Postby thadiusofx3 » Thu Dec 28, 2006 10:16 pm

page not found?
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Postby 9sam1 » Thu Dec 28, 2006 10:46 pm

works for me
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Postby thadiusofx3 » Thu Dec 28, 2006 10:54 pm

does now
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Postby 9sam1 » Fri Dec 29, 2006 6:26 pm

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