- The item properties box lists the last selected item (in the inventory and drop menus) when you reopen them, even if you have no items)
- Chat log could be a tad darker, though still transparent.
- If you scroll through the items listed in the bazaar after buying one (thus changing the list), it displays the details of the item above the one the cursor is hovering over on items that were listed after the one you bought.
- Every time I login/logout (or exit/restart) the game the default system keys get reset: D to drop, S to stats, etc. Is this fixed?
- Strange behavior I have been unable to replicate: Took all my equipment off, put it back on all nice and ordered, and then tried to add a second set of Greaves. The Greaves were moved to the bottom of my unequipped items list when they failed to equip (as expected, though it'd be nice if they stayed put), but also, my Shrubbery was removed from my equipped items and also put at the bottom of my unequipped items list.
Bugs carried over from 1.10
- Delete character does not work.
- Inventory scroll bar does not reset to the top after you close and reopen the inventory window (the actual inventory does however).
- Mace still has no stats, haha.
- Day/Night cycle too quick (should be hourly or bi-hourly) and the transition between night and day has a sudden jump to maximum brightness. It also appears to be client side so everyones is different (not so much a bug but if the time of day in game was going to relate to game play it would be a problem [think opening shrines at midnight on Xen]). The light cycle has been removed temporarily.
- /respawn can respawn you off the safety square. (Obviously not being left in the final build so a non issue really)
- Female giants have increased in size causing the gear on them to not display properly, helms and shields are off center.
Stuff that needs changing/adding
- Your items which are in the Bazaar need to have a darker green colour, it is hard to distinguish between the white and the green.
- Scroll wheel should scroll through inventory.
- Updater should tell the user they have the most up to date client if this is true.
- When in the Drop menu, ESCAPE logs character out instead of exiting the menu.
- Inventory does not remain sorted through login/logout.
- Also, the readme needs to be fixed. Right now it still instructs the player to press enter to bring up the menu. And it might help to begin the filename with an underscore, so that it shows up on the *top* of an alphabetized list, not at the bottom underneath all the debug logs.
Bugs/Issues Karl knows about at implementation
- Having the player chat log up while bringing up another dialog box doesn't close the chat log
- Player movement is a little fux0red...it seems you move a step or two past where you want to go when you move.
- Monsters spawn in weird areas. I know how it's happening, but it's not mission critical so I haven't fixed it yet.
- Map allows you to travel outside its boundaries into the "void"
- I think sound got turned off somehow (at least it doesn't play on my computer) Sound is very sporadic, spells seem to have no sound but monsters make occasional attacking sounds.
- The stats screen is messed up. You can't add ability points anymore. I need to redo that screen completely anyway--it was just thrown together at the last minute many updates ago.
- To see how much gold you have, you have to open the bazaar. I think this should display in your inventory as well. It should.
Old bugs which need testing
- Aspect ratio not correct for widescreen play. It looks fine i think until i log in to the character. But after i log in i can definatly tell that the resolution is not working properly. I have it set to 1280x800 and fullscreen. But it looks like its just stretching 800x600.
- Once you select a character all the text boxes go blank (this only happens on ONE of my accounts and not the others, it doesn't matter which character I choose from that account they all cause it). If you exit to the account log in screen nothing in functional and there is no text on the screen. Other people have had this happen with different criteria.
- The dynamic lighting doesn't effect animated models.