Woot!

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Woot!

Postby Karl G. » Mon Jan 29, 2007 1:24 pm

After a lot of toil and trouble (mostly merging two separate versions of a about 8,000 lines of code) I've put the map loading system into the core VolucrisAlpha executable. I'm hoping to release a new video later today, at the same time as the newest version of the map editor.

Also, I'd like to take this opportunity to apologize to everyone who's been using version 2. Oh and version 1. I accidentally ran one of those and the controls were so strange I couldn't remember how to make it work. Sorry. :roll:
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Postby Ender » Mon Jan 29, 2007 8:16 pm

Kudos on the coding!

Will the new mapmaker version have the capability of zooming out?
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Postby Karl G. » Tue Jan 30, 2007 7:37 am

I haven't quite worked that out yet. I plan to do it at some point, but for now, no. :( sorry

I'll make that top priority for the next version--I just honestly am not sure how best to do it yet.
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Postby Cletus » Wed Jan 31, 2007 9:55 pm

The zoom would be awesome for making larger dungeons and things. I would like that a lot.
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Postby Ender » Wed Jan 31, 2007 11:29 pm

Here's an idea that would save a lot of time and shouldn't be hard to implement: being able to assign objects to the numpad (or whatever) like hotkeys.
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hmm

Postby Ripvanwinkle » Thu Feb 08, 2007 10:14 am

Thats a good idea hotkeying for the most used things tiling and what not +1 good idea ender
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