by Ratiotile » Sun Jul 06, 2008 10:07 pm
I agree that it is very bulky as well. However, the Xenimus font does give text a certain character, and gives the game that unique feeling. With that said, it's more important to come out with an alpha of the game with the interface working than to worry about how it looks at this stage. If you are using a TT font, then it should be relatively painless to switch fonts anyways once it's converted to TT.
Isn't the problem with the font the fact that most characters, especially uppercase, are very wide? As for this problem, I'll see what I can do about it, maybe shrinking the width is enough. As the conversion process involves tracing over the bitmap to form a vector representation, the width of the strokes can be changed. But then again there is the problem of keeping the font true with its original feel.