Still animating meshes

Private discussion of the Alpha. Karl posts updates here.

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Still animating meshes

Postby Karl G. » Sat Jun 27, 2009 10:35 am

I'm almost finished laying down the base code for the animated meshes. This is a pretty big amount of work, as you can probably tell by my not posting often. No ETA on it yet, but I'm making good progress. It's a bit frustrating that days of work and more than 4 thousand lines of code have lead to zero visual results so far ...but that's the way it goes sometimes.
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Re: Still animating meshes

Postby Joe M. » Sat Jun 27, 2009 11:57 am

It will be worth it, though! This game is going to be a lot sexier in the near future. :P
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Re: Still animating meshes

Postby Richard. UK » Sun Jun 28, 2009 6:36 am

Karl G. wrote:It's a bit frustrating that days of work and more than 4 thousand lines of code have lead to zero visual results so far ...but that's the way it goes sometimes.


Karl, we are all behind you! just imagine how many lines of code you have altogether now from when you started with zero, and what you have now! Also all of the brilliant systems and huge implementations that are in game right now.

It's TERRIFIC!

Can't wait for this animated meshes side to be completed, it will be superb!!!

Richard.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Still animating meshes

Postby WACOO » Mon Jun 29, 2009 3:46 am

Good Luck!

^word
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Karl G. wrote:

Yes, Wacoo is right.
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