Moderator: Joe M.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
Richard. UK wrote:I do think that the majority of characters that had been leveled were mage classes with all the spells, and so to equally distribute a reward for an adept over people who have of equal level a melee class, would be definitely hard to determine in terms of "fairness".
Karl G. wrote:That said, I'd like to reward people who have been active in alpha and would welcome suggestions on how
Cagen wrote:It wasn't me who said that, it was Rich.
While I agree with the others, in the sense that I help out with no expectations of reward and do so purely because I want to help out and see how far this project will go, I wont turn down any gratitude offered towards me. With that being said, if anything was offered ingame, I would not want it to provide any large advantage for those with it.Richard. UK wrote:I do think that the majority of characters that had been leveled were mage classes with all the spells, and so to equally distribute a reward for an adept over people who have of equal level a melee class, would be definitely hard to determine in terms of "fairness".
My wizard was the hardest class to level and I didn't level an adept.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
joeafro wrote:one thing i suggest, its nothing big, but when the game is complete, there should be a grave yard in one of the major towns, with the alpha-testers names on the tomb stones, just as a thanks lol.
i thought it sounded cool
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