IMPORTANT INFO ABOUT 1.11 UPDATE

Old stuff, just for reference

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IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Karl G. » Sun Sep 21, 2008 2:15 pm

A lot of what is in the game right now has not been well thought-out. It was mostly implemented just for testing purposes, and wasn't ever intended to become permanent. (aside: For a perfect description of why this stuff has hung around so long, see http://www.1729.com/blog/EconomicsOfTestingUglyCode.html)

I am still hoping to release 1.09 today, but I'm spilling some of the more major changes into 1.10 (in about 2 weeks) and 1.11 (3 weeks or so) so that I can give you fair warning:

Update 1.11 will wipe all characters and items from the game.

There are too many races and classes right now for me to effectively manage them all and make all of them (1) progress naturally and (2) do so in a fun way. I will be trimming down in 1.11 to the following *basic* classes (these aren't the names, they're just the descriptions)

- Tough melee (warrior)
- Fast melee (theif)
- Offensive mage (wizard)
- Defensive mage

At this time, new hunting areas a swath of new items, more monsters and spells, and other content stuff will be introduced. There will be basically no feature-coding between 1.10 and 1.11; it is an entirely content-based update to see how far I can get with my current game engine engine.

That said, I'd like to reward people who have been active in alpha and would welcome suggestions on how :)
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Sankt Pauli » Sun Sep 21, 2008 4:18 pm

Sounds neat-o. A bit simplification considering classes is a good idea, will be handy especially when it comes to updating them.
Defensive mage sounds like a cleric to me eh?

As for rewards, how about some xp/level-boost or a newbgear-set? That would be an actually useful reward hehe. :J
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Cagen » Sun Sep 21, 2008 5:12 pm

Yay, no more adepts. I am looking forward to some more developed and balanced characters.

A decent weapon, a different one for each class, to help kick start leveling as a reward would be an idea.
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby kelchy » Mon Sep 22, 2008 7:20 pm

I think that's a good idea to simplify classes that way for now. Makes it easier for you and us to test out spells and melee abilities and to figure out where to implement them class-wise later on.

As for the alpha tester rewards...maybe one bonus stat point or something on a character? I dunno...it doesn't matter much to me anyways. The game is fun to play and test with as it is!
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby kuba » Mon Sep 22, 2008 11:21 pm

A bonus eh.. :)

Maybe give us each like 5-10 consumables of some exp boosting potions so we can level up quicker =)
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby ascent » Wed Sep 24, 2008 2:30 am

ooo ooo karl how about you give us a full Cobralatic gear like i suggested you make :P
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Richard. UK » Wed Sep 24, 2008 11:28 am

personally I don't think we should receive any rewards for this Karl, obviously this takes up as much of your time as it does ours, and you have no real "Reward" as such. We ultimately do this by choice not by dictation or false communication.

I do think that the majority of characters that had been leveled were mage classes with all the spells, and so to equally distribute a reward for an adept over people who have of equal level a melee class, would be definitely hard to determine in terms of "fairness".

If we all have to start again and no rewards, that is entirely cool, but then am I just playing devils advocate??. I don't think so, I believe that what we do for you is out of kind heart, not for self centered and reward based terms. I do understand your reasoning for this as everyone would like different things, but in my own opinion I would gladly level from the start with a melee class once again, without any form of reward.

It has all been out of the kindness of our hearts, and loyalty, nothing more. :)


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Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Burnt Ferret » Wed Sep 24, 2008 2:11 pm

Yeah, I am doing it because I actually like the game... It has potential. I think that's why I liked xenimus so much -- because it had so much potential I thought. It was so vastly different from other games out there. But with Xenimus, it became stagnant. I suppose the potential is still there, you just have a lazy guy in charge.

Here you have multiple people with fresh ideas, feedback from the creators, and great input from the "testers" as you call us. I think there is some great potential here.

As far as the rewards and losing characters go... sucks that we lose everything, characters included. But it is fair. For rewards, it could be something so simple as to have each beta player have some "beta emblem" by their name when it's displayed. Or even give some of the most helpful the option of naming some monsters (to a certain extent.... we don't want a giant skeleton named 'Boo-Boo Kitty-####').

As for my reward? I demand you accept my help when I draw up models for you!!! ;)

Good going guys.
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby ascent » Wed Sep 24, 2008 3:57 pm

upon pondering today at work i have to change sides lol, and agree with exot, we dont play evidyon hoping for a reward when we go live, we play it because we see it has great potential and want to be able to say "hey i was here when it all began" and do our best in helping the game flourish


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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Cagen » Wed Sep 24, 2008 4:58 pm

It wasn't me who said that, it was Rich.

While I agree with the others, in the sense that I help out with no expectations of reward and do so purely because I want to help out and see how far this project will go, I wont turn down any gratitude offered towards me. With that being said, if anything was offered ingame, I would not want it to provide any large advantage for those with it.

Richard. UK wrote:I do think that the majority of characters that had been leveled were mage classes with all the spells, and so to equally distribute a reward for an adept over people who have of equal level a melee class, would be definitely hard to determine in terms of "fairness".


My wizard was the hardest class to level :( and I didn't level an adept.

As for fairness and comparing leveling characters, if it was to be awarded to people who have been active in the alpha as Karl put it, I would personally define active in the alpha as people who have helped find bugs, report bugs, gave suggestions and improvements, etc. People who have provided actual testing as opposed to just playing it. Thats just me though.

Karl G. wrote:That said, I'd like to reward people who have been active in alpha and would welcome suggestions on how :)
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby ascent » Wed Sep 24, 2008 8:28 pm

ooo i'm totaly sorry, i read that when i had just gotten home, sorry about that richard
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Richard. UK » Sun Sep 28, 2008 12:32 pm

Cagen wrote:It wasn't me who said that, it was Rich.

While I agree with the others, in the sense that I help out with no expectations of reward and do so purely because I want to help out and see how far this project will go, I wont turn down any gratitude offered towards me. With that being said, if anything was offered ingame, I would not want it to provide any large advantage for those with it.

Richard. UK wrote:I do think that the majority of characters that had been leveled were mage classes with all the spells, and so to equally distribute a reward for an adept over people who have of equal level a melee class, would be definitely hard to determine in terms of "fairness".


My wizard was the hardest class to level :( and I didn't level an adept.



OOooo Just to clarify,

I'm speaking about adept :), I was using the terminology incorrectly! :) but you can see the sense in that now hopefully. At the very beginning, i'm sure that this was annoying for everyone who were not of an adept class. That is what I was gearing my ideas toward


All the Best,
Richard
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby deathstalker » Fri Oct 03, 2008 5:49 am

sounds good to me. this is an excellent idea,it is like when xenimus first came out all you had
was a fighter,warlock,and two other classe.it has been so long that i can't remember the other two.
but that is the problem with so many games today,when you log on there are like
10 t0 15 different types of characters you can make.I think when you
have more then 5 choices then it is hard to actually find and make a
good balanced character so you just keep up the good work.
O yea about the reward thingy,our reward is being able to play this game
and having you answer all of our questions,listen to all of our suggestions
and not being as a++ like someone else of another game that we all know about.
so i think that ever time that we log on to the game and are able to test it out
with all the new things that you are doing that that is our reward.
any how keep up the good work.
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby iprogz » Wed Oct 08, 2008 6:10 pm

how about an alpha ring one that is stuck on that specific char so that when or if that partictualr char ends up still on this game in the long run they have something to show they were here unlike just saying u were baddass in beta.

Probably would have to say keep it to each class maybe a stat bonus or something what ever is most important to the game at the moment and let it evolve as well as the game :) have a good one
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby joeafro » Wed Oct 15, 2008 10:06 am

one thing i suggest, its nothing big, but when the game is complete, there should be a grave yard in one of the major towns, with the alpha-testers names on the tomb stones, just as a thanks lol.

i thought it sounded cool
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Re: IMPORTANT INFO ABOUT 1.11 UPDATE

Postby Karl G. » Wed Oct 15, 2008 1:33 pm

joeafro wrote:one thing i suggest, its nothing big, but when the game is complete, there should be a grave yard in one of the major towns, with the alpha-testers names on the tomb stones, just as a thanks lol.

i thought it sounded cool


I really like that idea :D
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