IMPORTANT INFO ABOUT 1.11 UPDATE
Posted: Sun Sep 21, 2008 2:15 pm
A lot of what is in the game right now has not been well thought-out. It was mostly implemented just for testing purposes, and wasn't ever intended to become permanent. (aside: For a perfect description of why this stuff has hung around so long, see http://www.1729.com/blog/EconomicsOfTestingUglyCode.html)
I am still hoping to release 1.09 today, but I'm spilling some of the more major changes into 1.10 (in about 2 weeks) and 1.11 (3 weeks or so) so that I can give you fair warning:
Update 1.11 will wipe all characters and items from the game.
There are too many races and classes right now for me to effectively manage them all and make all of them (1) progress naturally and (2) do so in a fun way. I will be trimming down in 1.11 to the following *basic* classes (these aren't the names, they're just the descriptions)
- Tough melee (warrior)
- Fast melee (theif)
- Offensive mage (wizard)
- Defensive mage
At this time, new hunting areas a swath of new items, more monsters and spells, and other content stuff will be introduced. There will be basically no feature-coding between 1.10 and 1.11; it is an entirely content-based update to see how far I can get with my current game engine engine.
That said, I'd like to reward people who have been active in alpha and would welcome suggestions on how
I am still hoping to release 1.09 today, but I'm spilling some of the more major changes into 1.10 (in about 2 weeks) and 1.11 (3 weeks or so) so that I can give you fair warning:
Update 1.11 will wipe all characters and items from the game.
There are too many races and classes right now for me to effectively manage them all and make all of them (1) progress naturally and (2) do so in a fun way. I will be trimming down in 1.11 to the following *basic* classes (these aren't the names, they're just the descriptions)
- Tough melee (warrior)
- Fast melee (theif)
- Offensive mage (wizard)
- Defensive mage
At this time, new hunting areas a swath of new items, more monsters and spells, and other content stuff will be introduced. There will be basically no feature-coding between 1.10 and 1.11; it is an entirely content-based update to see how far I can get with my current game engine engine.
That said, I'd like to reward people who have been active in alpha and would welcome suggestions on how